Console makers are secretive about unannounced games because they are exciting and will surprise people. VR makers are secretive about unannounced games because they aren't really that exciting and won't compel you to purchase the hardware and software.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Thirdverse, the Japan-based VR studio behind Swords of Gargantua, Altair Breaker, and X8, announced that its VR multiplayer JRPG SOUL COVENANT is coming to all major headsets next month. Developed by the core team behind SOUL SACRIFICE (2013), players are thrust into a post-apocalyptic Tokyo in the franchise’s first VR expansion.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
First Person games should be a little bit easier to transition to VR than a game like Assassin's Creed which is a 3rd person game. Thief would have been a better comparison.
I agree the only way for VR to take off is big franchises/FPS to support it and actually VR might well be the only way I could enjoy a FPS.
Dice started working on VR apparently so there's that, and drive Club, GT, Ace Combat 7, War Thunder etc sound good to start with
I think Mirror's Edge would be really successful on it.
Call of duty has been played for many years on a traditional display.
I don't think an old IP is going to help with pushing VR.
When I imagine something like No Man's Sky or maybe Destiny where there's a vast world to explore seems to be more applicable to a VR experience.
Sorry but all I care about is porn could care less I like my gaming the traditional way