‘Turok: Dinosaur Hunter’ Review | Entertainment Buddha
EB: Reviewing Turok: Dinosaur Hunter presents a bit of conundrum. Do I review the game by 2016 shooter standards — by which Turok fails pretty hard — or through the lens of nostalgia? After all, in 1997, this was a cutting edge N64 and later, PC game, introducing quite a few new wrinkles into the Doom-like template of corridor shooters. While not what we currently think of as an “open world,” Turok‘s levels are relatively non-linear, with many secret areas and hidden paths. Its weapons are imaginative and in some ways more varied than some recent shooters that hew more slavishly to “realism.” Its archaic save game system, while frustrating, is not unlike the Dark Souls franchise in its ability to create tension around finding a checkpoint before dying.











