100°

Procedural Generation is the Future of Open World Games

SegmentNext - With more and more games focusing on larger worlds and tons of locations to explore, the whole process of game development is starting to ask too much from the people making them. In conventional game making, the bigger a game is, the heavier it will weigh. This is where procedural generation comes in to save the day; but why is it not an integral part of almost every game already?

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Kreisen3424d ago (Edited 3424d ago )

This guy describes it like its some kind of magical invention that is capable of creating interesting worlds with fun mechanics for developers while they sit back and sip thee.

Want to know what No Mans Sky will be like? Go try Starbound or Terraria.

jessionpc3424d ago

Couldn't agree more. Once the initial, "Wow it's different every game!", wonder wears off, you realize it's the same thing time and time again.

Procedural generation doesn't offer substance, it's just the same building some artist made colored differently, twisted, turned, re-sized again and again.

One thing that can be said is it works very well for sandbox games like Minecraft. Because your collecting and exploring.

But imagine a procedural Elder Scrolls... Oh god...

What WILL end up being great is initial game development. A developer can scroll through basic randomly generated terrain, almost instantly create hundreds-thousands of square miles of game world THEN the development team can go in and add content. Saves time, and is becoming more and more accurate. That I can get behind.

reallyNow3424d ago

Honestly, there's no real limit to what procedural generation can generate. The more complex the rules are that you write, the more complex the results will be.

Mindrivet3424d ago

Kriesen, this is actually highly inaccurate. Starbound and Terraria are based around sprites that are created by the developers, not generated by a system, and then systematically arranged to create the creatures/trees/etc. Both starbound and terraria use a loose form of procedural generation with a strong emphasis on "loose". No Man's Sky has no preset polygons, it has some rules as for to create them, but that is it. You clearly have not seen their generators and how it makes creatures. It is a huge step above games such as Spore, Terraria, and Starbound. The reason the game has so much hype, is because it has so much more emphasis on procedural generation than any game before it.

Kreisen3424d ago (Edited 3424d ago )

Dude, you cant just write a program to make a good game for you. Have fun being disappointed when No mans Sky comes out and every planet you visit has like 20 of the same monsters with different color variations.

DanteVFenris6663424d ago

Like games do now? Your missing the point proceduel generation is used to prevent this

jessionpc3424d ago

It's not inaccurate. Use all the technical babble you want, but in the end SB and Terraria are almost the same exact game time and time again with different unit locations and twists in the world.

No Mans Sky MAY be the next step in procedural software. It MAY end up making unique randomly generated species and biomes, world sizes, etc.

But it's not going to add story content. Nor main characters, voiced dialogue, text dialogue, direction, or meaning.

How many solar systems are you going to explore before you realize your just jumping planet to planet looking at different colored animals/robots before you realize there isn't actually any good reason to even do it except to maybe find resources to repair a ship?

You find an alien armada, they are flying towards you. You don't need resources. Why care?

Know why I cared in Mass Effect? Because those aliens had a real tangible story behind why they're there. With characters you can relate too, back story, etc.

I guess one could make an argument about, "why do people care about ANYTHING?!", or, "why do people NEED a reason to care?!"

I guess. But my question would be... If given the opportunity, would you want that armada to be an empty, lifeless enemy? That exists for no other reason than to just pew pew your ship? Or to be a plot filled group of individuals that you can meet, understand, impact and make meaningful decisions with?

Give that armada a Liara T'soni and you have yourself a GOTY.

reallyNow3424d ago

Theres 0 story content in life. If you're an evolutionist, everything in your universe was created procedurally. Emotions, tendencies, reactions, interactions, everything can be done at some point, procedurally. There's no reason language in games even HAS to be pre-recorded. It will come, eventually. Projects like No Man's Sky are stepping stones to the future. Without people taking risks and spreading their dev wings, we'd be on Sonic the Hedgehog 72 by now.

jessionpc3424d ago

@reallynow

Stepping stones to a dream that's exist in an age long after we're gone. LONG AFTER.

I'm all for artificial intelligence, and complex algorithms in video games that lead to the birth of a virtual universe, self awareness and virtual life, but that time isn't now. And it certainly isn't No Mans Sky.

I get what your talking about, moving forward and everything. But I never once argued against your dream, I just wanted to say NMS will not deliver on peoples insane expectations.

I said PG has its applications, and it has a future in game development. It's just not anywhere near where it's going to need to be in order to be anymore than a cheap shortcut at the moment.

I love that software engineers are developing this software further, I love that it's getting better with every new game, it excites me to see where it may go in my lifetime. But I keep my expectations realistic. I'll most likely never be in the matrix. And I will most likely never have an artificial women who is self aware fall in love with me.

Mindrivet3423d ago

I understand entirely what you mean, and I suspect they may add more story content other than "find the center of the universe" and randomly generated quests at stations and such. However, if I want a game with good story, I play a story-based game. If I want to explore, story-based games don't really provide that. No game can encompass all aspects of what makes a game. I really don't think I used "technical babble", I was explaining as precisely as I could.

gamer78043424d ago

not a huge fan of this for exploration type games, i don't mind it in dungeon crawlers like diablo or torchlight.

TWB3424d ago

I dont think that procedural generation is the future in open world games. People are already complaining that these worlds are essentially large theme parks with significantly less tight level design and layouts than in other games.

With procedural generation, the amount of activity and purposeful events in the game would be very varying (which on the other hand would make the world feel more organic though) and level design and its quality would be out the window.

Enhancing them with procedural generation on the other hand could work out great. Limiting it to certain elements would give best of both worlds.

70°

Star Citizen Releases the Anvil Asgard, a New Dropship for Tanks

With Invictus Launch Week 2955 underway, Cloud Imperium Games has revealed and released a new ship for its space sim Star Citizen.

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80°

Star Citizen Will Release its Largest Capital Ship (for Now); the Idris is Coming

One of the most relevant premises of Star Citizen will become reality tomorrow with the release of its biggest capital ship yet.

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rippermcrip7d ago

Too ashamed to mention price rumors? What a shill.

SimpleSlave7d ago

Chris Roberts really hit the jackpot with this thing. That guy has been living the high life based on broken promises, feature creeps, what ifs, non existence deadlines, roadmaps to roadmaps to roadmaps, and, no real games. But instead, an eternal Early Access buffoonery shit show that I imagine will be dragged all the way to the finish line one way or another. But when will that finish line will be, or how will it look like, it's anyone's guess. Something tells me it'll be the stuff of legends for sure, and something that will feed YouTuber's families for years to come.

Eleven fucking years... wow...

mkis0076d ago

Having no version 1 deadline is crazy. Why couldn't they just release a complete Game and then continue developing it? At least then they could break the stigma?

SimpleSlave6d ago

That's the $800 million dollar question, isn't it? While a normal dev would've just done that, while spending the next 11 years updating, expanding, and supporting the game, Chris Roberts saw the possibilities in doing the complete opposite, took his shot, and hit the Jackpot instead. Unbelievable that it actually worked.

I guess we'll see just how much longer they can keep up with the charade - eleven more years? - before it all comes crashing down in classic Roberts fashion.

PapaBop6d ago

This game will never reach the finish line.. it will eternally be in early access, we'll be on GTA 10 before this game reaches 1.0

70°

Star Citizen is Now Free to Play for a Limited Time as Invictus Launch Week 2955 Kicks Off

Invictus Launch Week 2955 has kicked off in Star Citizen, meaning that the game is also free to play for a limited time.

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LordoftheCritics9d ago

''Store Citizen is Now Free to Pay''

/Fixed