Carl Williams writes, "I had the pleasure of interviewing Youki, a developer who has programmed a homage of sorts to Ghost n Goblins but for the defunct Colecovision system called Ghost n Zombies.
Betcha thought the Colecovision was dead huh? Well, there is a thriving community of coders out there that are steadily working on original content for the “dead” systems and youki is the first developer to be featured by UnNamedGaming.com in our effort to bring you, our loyal readers, the information that other sites won’t. The best part is, you can pre-order your copy right now from youki in collaboration with Collectorvision."
"That’s not how you launch a system".
I wish we lived in the Alternate Timeline where Sega was still a dominant force in the console space and it hadn't been Microsoft.
Saturn was a fantastic piece of kit... they just went a little too ambitious with its dual CPU setup. which turned a lot of developers off (at the time). The homebrew community have done some amazing work many years later, thanks to multichip experience. It is still the best platform for arcade fighters and shmups of all time. Dreamcast is a close 2nd though.
I still enjoy my Saturn it was the first console I mowed lawns for and saved up for to purchase. I went so far as to purchase a used Saturn to run off an SD card. I even have a second Dreamcast modded to run off an SD card as well.
The second edition of gamescom latam brought some heavy hitters from some of the best developers in Brazil.
From rage quits to broken buttons, these games tested our skills and our will to live. These are the most difficult games.
Unless we're talking loops 3+, contra does not belong on this list. Loop one I've done without losing a life.
And yes I am extremely biased as contra, super C and Contra 3: the alien wars are three of my favorite games.
Add punch out, Fester's Quest, Blaster Master, Solomon's key, and adventure island.
I cannot beat battletoads, Solomon's key or adventure island even with emulators and save states.