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30°

Interview with Youki, ColecoVision Homebrew Developer

Carl Williams writes, "I had the pleasure of interviewing Youki, a developer who has programmed a homage of sorts to Ghost n Goblins but for the defunct Colecovision system called Ghost n Zombies.
Betcha thought the Colecovision was dead huh? Well, there is a thriving community of coders out there that are steadily working on original content for the “dead” systems and youki is the first developer to be featured by UnNamedGaming.com in our effort to bring you, our loyal readers, the information that other sites won’t. The best part is, you can pre-order your copy right now from youki in collaboration with Collectorvision."

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retrogamingmagazine.com
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Community3431d ago
200°

30 Years Ago, Sega Took Its Biggest Gamble With Saturn And Failed

"That’s not how you launch a system".

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timeextension.com
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Community11d ago
thorstein11d ago

The Dreamcast was the biggest gamble and way ahead of its time.

OtterX11d ago

I wish we lived in the Alternate Timeline where Sega was still a dominant force in the console space and it hadn't been Microsoft.

Deeeeznuuuts10d ago

I've always said this, would much prefer SEGA, such a shame.

blacktiger10d ago

this was all part of the plan to give Microsoft the spot

chicken_in_the_corn10d ago

Would be interesting to see what they would do for a modern console.

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darthv7211d ago

Saturn was a fantastic piece of kit... they just went a little too ambitious with its dual CPU setup. which turned a lot of developers off (at the time). The homebrew community have done some amazing work many years later, thanks to multichip experience. It is still the best platform for arcade fighters and shmups of all time. Dreamcast is a close 2nd though.

Profchaos11d ago

Yeah it was a interesting decision especially when looking at how dual CPU is considered a root cause of why the Jaguar was a failure.

Also the hardware rendered four sided polygons where the standard was three if they kept with triangle polygons I feel the systems development would have been easier to work with and we would have seen more third party ports in the west.

I think it was a victim of its time more than anything it saw huge success in Japan but the leadership and internal turmoil in the west meant games were not getting localised along with a focus on arcade like games were the PlayStation and later the N64 were pushing more in depth experiences over coin munching high score driven games.

Knightofelemia11d ago

I still enjoy my Saturn it was the first console I mowed lawns for and saved up for to purchase. I went so far as to purchase a used Saturn to run off an SD card. I even have a second Dreamcast modded to run off an SD card as well.

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50°

Gamescom Latam 2025: Our Favorite Upcoming Brazilian-made Games Of The Show

The second edition of gamescom latam brought some heavy hitters from some of the best developers in Brazil.

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entertainium.co
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Community20d ago
50°

8 Brutally Difficult Games That Crushed Our Souls (And Our Controllers)

From rage quits to broken buttons, these games tested our skills and our will to live. These are the most difficult games.

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fortressofsolitude.co.za
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Community27d ago
Pergele27d ago

I never even got past the first level in Ecco the Dolphin.

VJGenova27d ago

Unless we're talking loops 3+, contra does not belong on this list. Loop one I've done without losing a life.

And yes I am extremely biased as contra, super C and Contra 3: the alien wars are three of my favorite games.

Add punch out, Fester's Quest, Blaster Master, Solomon's key, and adventure island.

I cannot beat battletoads, Solomon's key or adventure island even with emulators and save states.