210°

Former Luminous Engine Lead Explains How Agni’s Philosophy Can Run on PS4 Without Losing in Graphics

During a lecture held at the Cité des Sciences et de l’Industrie in Paris, attended by DualShockers, Former Square Enix Worldwide Technology Director Julien Merceron talked about the spectacular tech demo Agni’s Philosophy, that debuted in 2013.

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DonkeyDoner3472d ago (Edited 3472d ago )

to be honest this what i want in future consumer or gamer not wasting money on hardware but on a games,dev should making an effective and efficient engine that can run even without spending much money on hardware

bouzebbal3472d ago

i agree, but that cannot happen unfortunately.
it's like you being a teacher and requiring all your students to get an A+ everytime.
My point is that some developers are better than others.

mogwaii3472d ago

Very promising news, gives me hope for psvr too, cant wait to see the difference in games in a few years.
Exciting times ahead.

3472d ago
200°

Former Fox Engine Lead Talks Bug-Plagued Releases, Japan, Virtual Reality; Praises Naughty Dog &More

Julien Merceron had his capable hands in two of the most promising engines created in Japan, Konami's Fox Engine and Square Enix's Luminous Engine, while he worked as Worldwide Technology Director for both publisher. Now he's setting out to do the same at Bandai Namco.

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DragonDDark3457d ago (Edited 3457d ago )

It's a real shame. We are seeing lots of games now full of bugs and with performance issues.
We didn't see these kind of things back in the day :/

Oh and the characters in TLOU are definitely one of the best :)

UltraNova3456d ago

Back then if word got out that they game was buggy or unplayable the game would bomb because no one in their right minds would buy it.

Nowadays devs don't give a rats arse if their game is a buggfest since they know they can patch it later..meanwhile screw early customers.

170°

Former Fox Engine Lead Praises Xbox One's Drivatars; Thinks the Tech Could Apply to Several Games

During a masterclass lecture held at the Cité des Sciences et de l’Industrie in Paris, attended by DualShockers, former Konami Worldwide Technology Director Julien Merceron (who recently joined Bandai Namco Studios with the same role) gave some interesting insight about what he sees for the future of artificial intelligence in games.

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creeping judas3466d ago

What I learned about Drivatars is that my friends drive like d**ks in video games!!

ScorpiusX3466d ago

Still a cool feature especially when it earns you money . lol

creeping judas3466d ago

Yes, I do have to admit, that they were the most amazing AI racers, every single one seemed to drive differently, and every single one was very unpredictable. Some would dive for the corners, some would back off when getting to corners, some would just simply drive off the track as if they got distracted while reaching for a drink.

freshslicepizza3466d ago

it really sounds impressive on forza and a game like gran turismo would greatly benefit from this feature because enemy ai is so static. there is a ton of potential for better ai in games.

ScorpiusX3466d ago

NO NO NO
Let them create their own concept , they have 7 years between games . lol

ULTp0ltergeist3465d ago

Agree, my idea of next-gen have always been AI.

Sitdown3466d ago (Edited 3466d ago )

How and why do you know what a penis drives like?😕

Just messing with you.

DougLord3466d ago

Lol. So true. Before avatars NPCs would never blatently wreck you.

Mikefizzled3466d ago

I have a post-Forza 5 developed nervous disposition. Where if I see any of a handful of my friends behind me on a corner I start to panic because they are all cheap and will use me as a cushion to slow down on.

ULTp0ltergeist3465d ago

Then you're playing with a bunch of A holes lol! You can sync more professional drivatars btw.

DougLord3466d ago

Another thing you learn is how many people play Xbox wasted / stoned off their gourds.

+ Show (2) more repliesLast reply 3465d ago
Godz Kastro3466d ago (Edited 3466d ago )

That's one of the features I'm looking forward to most in cloud tech. Offloading crazy ai computation into it.

XanderZane3466d ago

Love the Drivatar concept. Your Drivatar completes in racing while you're not playing and when you come back online, you collect the winnings. How cool is that? More games should have something like this.

LAWSON723466d ago (Edited 3466d ago )

Xenoblade X has a similar system, if another player recruits you to there team you earn rewards. That really is not great part about drivatars the great part is racers are unique and more than just a bunch of cars following a line.

XanderZane3465d ago

Everything about the Drivatars is great to me. I don't really see any negative for it. I think there's an option to turn it off in the game if you don't care for it.

CernaML3466d ago

Pretty sure GT5 did that first with the whole B spec mode.

KaoSouL3466d ago (Edited 3466d ago )

It's the same thing as Shadow Mode in Killer Instinct too.

You record your fighting data, upload it to server for people to challenge, and download other peoples shadows to challenge.

Really gives you that feeling of playing another person if you don't have Live, or if you're on a connection that's to laggy for online play.

Mikefizzled3466d ago

Shadows is surreal. It's creepy. I have never been more impressed with an update to a game then when Shadows rolled out.

XanderZane3465d ago

It's not a ghost mode if that's what you are thinking.

NeoGamer2323466d ago

As far as I'm concerned, Drivatars saved the driving genre for me. Before Drivatars, driving games were huge repetitive grinds. While driving games are still grinds, drivatars create a randomness to the AI that both adds difficulty and keeps you alert.

CyberThug3465d ago (Edited 3272d ago )

It really is amazing, why can't people see that. Because they don't understand tech and how much work it takes to achieve the things Microsoft is doing. Work their fingers to the bone and all people do is criticize. Poor Microsoft... You got my end$$

ULTp0ltergeist3465d ago (Edited 3465d ago )

It isn't Sony, that's why it doesn't get praise. Fanboys are ok but when it's the industry as a whole it just sucks.

230°

Hideo Kojima Works on Everything Himself: Former Fox Engine Lead on His Experience Working With Him

During a conference held at the Cité des Sciences et de l’Industrie in Paris, that DualShockers attended, Bandai Namco Worldwide Technology Director Julien Merceron, who previously worked as Technology Director at Konami, talked about his experience working with Hideo Kojima.

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DarkOcelet3471d ago (Edited 3471d ago )

Kojima is a mastermind. How can a company let someone like him go is blowing my mind. I am pretty sure they are regretting their decisions.

The man is one of the best in the gaming industry and helped shaping it to become what it is today.

I wanna see his new game asap!

_-EDMIX-_3471d ago

Easy, when they can't afford him.

I know you love MGS and Kojima, I do too, but you legit need to start looking at this outside of being a MGS fan.

I 100% get why Konami can't afford Kojima. What he wants, isn't what Konami wants. I'm sure if Konami had million and millions more, they could keep Kojima, but they don't want to over spend, they can't afford to make games of "Kojima" level quality.

Not everything is personal.

That is like legit saying, "How can anyone let a million dollar house go is blowing my mind"

....because you know their financial situation? I mean...your basically saying, from your perspective, you can't understand how someone made a business deal (or didn't). You also don't understand the factors that financially made it impossible it likely keep him.

What Konami wants in terms of business, is to likely do yearly or bi-yearly MGS titles with huge marketing and fast returns, regardless of quality.

So "how" can a company let someone go? Easy, when they can now afford to sell out and make lessor quality titles.

I'm saying this merely from a business perspective. Both parties don't actually want the same outcome.

Kojima wants to create a prefect game at WHAT EVER the cost.

Konami wants to make as much money as they can.

At least with Sony, they are known for taking big financial risk on IPs that could become very successful and not afraid to delay games until they meet a certain level of quality. Sony's business model, imho, questions more if they let Kojima go, then Konami as Sony is known to accept pushing the boundaries with games and taking more risk and chances on new concepts and ideas vs Konami.

Relientk773471d ago

Truly an amazing human being

ShadowKnight3471d ago (Edited 3471d ago )

Kojima is a mastermind and Jedi Master! May the force be with him always!

mgszelda13471d ago

Now we'll never get that "The Boss" prequel I always wanted *sigh*
Thanks Konami

_-EDMIX-_3471d ago

He puts warring countries against each other for his proxy war so he can continue to fuel his selfish ambitions, Snake kills him.

The end.

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