Fallout 4 Review | Codec Moments

Roger from Codec Moments writes: When it comes to a franchise as beloved and lauded as Fallout, the pressure that developer Bethesda felt must have been substantial. Since Fallout 3 launched to critical success in the fall of 2008, gamers everywhere had waited patiently, then impatiently, for years with absolutely no word from the gaming giant. Clues for announcements seemed dismal leading up to E3 2015 – Bethesda had released a press invite including characters from their many IP’s and none of them appeared Fallout related. Well gamers who thought Bethesda was skipping yet another year were pleasantly surprised when an actual gameplay trailer launched just before the Electronics Entertainment Expo. Bethesda knowing the expectation of the fans and having a new advanced hardware to work with, hopes were high that this would be yet another epic western RPG with hundreds of hours of content. When more time was spent analyzing gameplay footage and remembering that they were reusing the game engine that was featured in Skyrim, many people both in press and at home had some severe doubts if Fallout 4 would be more of an incremental improvement over the last, or something truly next gen and special. Here we are now, a month removed from the launch of Fallout 4 and if you happened to have missed scores of reviews or played it for yourself, now is your time to find out how it is, and let me tell you, it does not disappoint.

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