Computer chip giant Intel has told Develop that it hopes to convince console manufacturers that its Larrabee chip will be an ideal processor for their next generation of games hardware.
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wont be enough power for the likes of sony I see them using a 32 core processor or higher by then. In 8 years I don't thin this processor will even be around.
Where do you find the specs on it? Also sounds cool, I like the idea they are asking what the game industry wants in a processor. If you give them what they want, and design it to meet requirements then it should be a great tool to futher improve what games can do.
But I don't know who will use it, sony has Cell and Microsoft may be to cheap to pay for it.
http://en.wikipedia.org/wik...
Heres more info on Larrabee, so far up to 48 cores have been benchmarked!
But Microsoft is making their own CPU chip from scratch, and Sony knows that x86 architecture offers less than optimal performance, and will simply stick with Cell.
I doubt Larrabee will be attractive enough for the next gen, but Intel is boasting that it can achieve much better experiences than competing discrete solutions offered by both AMD and nVidia.
Intel's overall aim is to be able to produce the first CP/GPU that can process in-game ray-traced graphics at playable framerates. The problem is can it produce ray-traced scenes with the same level of detail and graphical fidelity that we're accustomed to?
Larrabee is not designed to produce ray-traced scenes at playable speeds, but simply designed to show that a CPU/GPU hybrid can be competitive. Note that a CP/GPU would be far cheaper to implement as it only requires purchasing a single chip, as well as a single licensing deal with one company. I can see someone like Nintendo taking the bait alright.
Larrabee will be interesting, but it's successor will be much more intriguing given Intel's overall aim. The real question is will one of the console giants take the risk and bite the big, juicy ray-tracing worm for their next big console...