Computer chip giant Intel has told Develop that it hopes to convince console manufacturers that its Larrabee chip will be an ideal processor for their next generation of games hardware.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.
Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.
I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.
The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.
Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!
WD 40 if it's shagg.d anyway why not ? I ordered a new ps5 pad after Helldivers 2 and POE 2 became unplayable due to drift but in the meantime I fired a bit of WD on my balls just below my stick rotated in a clockwise fashion massaging it in so to speak and also did the pin reset thingy and all clean no drift and hit that cancel purchase button like I meant it
Honestly I’ve used my original Switch JoyCons and Pro Controller since launch and only in the last year did I see drift start to show up on one of my JoyCons. I’m sure it happens depending on how much and how firm the joystick is used, but it seems like a minor issue that goes with wear and tear after thousands of hours of play. I wish there had been Hall Effect sticks on Switch 2 just so there’s one less thing to worry about, but I’m not really concerned about it.
wont be enough power for the likes of sony I see them using a 32 core processor or higher by then. In 8 years I don't thin this processor will even be around.
Where do you find the specs on it? Also sounds cool, I like the idea they are asking what the game industry wants in a processor. If you give them what they want, and design it to meet requirements then it should be a great tool to futher improve what games can do.
But I don't know who will use it, sony has Cell and Microsoft may be to cheap to pay for it.
http://en.wikipedia.org/wik...
Heres more info on Larrabee, so far up to 48 cores have been benchmarked!
But Microsoft is making their own CPU chip from scratch, and Sony knows that x86 architecture offers less than optimal performance, and will simply stick with Cell.
I doubt Larrabee will be attractive enough for the next gen, but Intel is boasting that it can achieve much better experiences than competing discrete solutions offered by both AMD and nVidia.
Intel's overall aim is to be able to produce the first CP/GPU that can process in-game ray-traced graphics at playable framerates. The problem is can it produce ray-traced scenes with the same level of detail and graphical fidelity that we're accustomed to?
Larrabee is not designed to produce ray-traced scenes at playable speeds, but simply designed to show that a CPU/GPU hybrid can be competitive. Note that a CP/GPU would be far cheaper to implement as it only requires purchasing a single chip, as well as a single licensing deal with one company. I can see someone like Nintendo taking the bait alright.
Larrabee will be interesting, but it's successor will be much more intriguing given Intel's overall aim. The real question is will one of the console giants take the risk and bite the big, juicy ray-tracing worm for their next big console...