Marcus Estrada writes: "For this campaign, Fig has changed things up quite a bit. As was previously announced, this project is the first which allows for “fan” investment alongside accredited investment. By fans, they mean people who are not accredited, but will still be able to opt in to investment status rather than simply pledging to rewards like we’re used to. They also made a move that will be a big help toward getting more fan investors on board. Now, the minimum price to invest is $500 -- half of the previous barrier of $1000."
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
How are they affording the VR game if they need to beg for money for this one?
I'm currently disliking fig, there's no way to ask whoever runs the campaign a question >:( With Kickstarter there's an 'ask question' box on the right hand side. I've even messaged Tim Schafer multiple times, yet he blatantly ignores the question. If they can't be arsed to answer , I can't be arsed to back it (Despite how much I want the game).