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130°

All Games Should Have An Option To Skip Cutscenes

We all experience it when playing single-player games. After starting the console, we wait for a minute for the machine to load the game. Then, a few seconds to find our save file. After that, the game will take another minute to load. And, after a few minutes of game play, we’ll see a cutscene in the game. Seeing cutscenes is all well and good if you’re playing the game for the first time. But what if it’s your 10th time and you want to skip it and just continue on with the game play?

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Community3498d ago
franwex3498d ago

Yep, also the "this game has autosave" notice that we have to agree to every time. I'm glad MGSV updated that.

Maybe also not seeing all the company logos at starup too, but I think it's being masked as a loading screen.

thekhurg3498d ago

I'm fine with the option as long as it's done like Witcher 3 - where even if you accidentally press a button, you have to press a specific button AGAIN to actually skip the dialog or cutscene.

I don't know how many times over the years I've fumbled a controller during a cutscene and the game just blew threw it and gave me the frowny face.

TheCommentator3498d ago

Okay, I'll agree with this. Since it would be an option, you could choose not to skip it. I know a few people who want to skip them because they don't care about story though, which I don't understand, but to each their own.

franwex3498d ago

Sometimes the story is incomprehensible or an after thought; like black ops 3.

freshslicepizza3498d ago

anybody who disagrees it should be an option has issues but yes i do like reading them the first time.

the problem is some games require them because they are often used to mask the loading screens.

PS4XBOXONEPC3498d ago

some times you just want to jump back in a game and not deal with cutscenes especially if replaying the game for the second time

CYCLEGAMER3498d ago

Sorry but this might be one of the dumbest things...lol. If yiu are playing story mode, why would yiu want to skip cutscenes that explain what the game is about??? I dont get it!

scark923498d ago

What if you are replaying the game? Another example is Final Fantasy X, you cannot skip cutscenes and there are save points, so to replay a boss fight if you get defeated, you have to sit through long cutscenes just to replay it.

I think as long as there is a "Are you sure want to skip, Yes/No" Option is there it is fine.

Snookies123498d ago

I personally think a game shouldn't allow skipped cutscenes the first time through. However, once you've cleared a specific scene (say you died on a boss, like you were saying and don't want to watch the scene again.) Then the option to skip should unlock for you.

It really shouldn't be all that hard to do, have a flag set for when you first start a cutscene that triggers and lets the game know you've seen it already for future occurrences of said scene.

Vames3498d ago

Learn to read! If you can read, learn to comprehend! If you had done both, your comment would likely make a lot of sense right now.

22CobraKing3498d ago

They should have a skip button after your first play through.

Eidolon3498d ago

Even if not, some people aren't playing for the first time, even if it is a new save file.

Jmanzare3497d ago

I don't get why people care if someone skips cutscenes or not. I personally don't unless I've seen it already.

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60°
9.0

Review - System Shock 2: 25th Anniversary Remastered (PC) | WayTooManyGames

WTMG's Kyle Nicol: "System Shock 2 is an all-time great, easily one of the most important games of all time, and Nightdive’s 25th Anniversary Remaster edition makes it a touch more accessible without ever gutting its core, or anything that made it so cherished in the first place. The excellent core gameplay and stellar level design come together for an unforgettable experience. Furthermore, the fact it works shockingly well on a controller is already something worthy of a medal of honor for the studio. Now, while we’re at it, where’s that System Shock 3 we were promised all those years ago? I’m hungry for more!"

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50°
4.0

Shuffle Tactics Review – Too Much Shuffle, Not Enough Strategy - MonsterVine

MonsterVine: "Shuffle Tactics from Club Sandwich struggles to balance difficulty with fairness, leading to an experience more frustrating than fun, even with accessibility options turned on."

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60°

Endurance Motorsport Series Reveals BMW, Fuji Speedway, and Management Gameplay

Publisher Nacon and developer KT Racing shared new details and a trailer of the upcoming racing simulator Endurance Motorsport Series.

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