We all experience it when playing single-player games. After starting the console, we wait for a minute for the machine to load the game. Then, a few seconds to find our save file. After that, the game will take another minute to load. And, after a few minutes of game play, we’ll see a cutscene in the game. Seeing cutscenes is all well and good if you’re playing the game for the first time. But what if it’s your 10th time and you want to skip it and just continue on with the game play?
Come check out who took the major prizes at this year’s BIG Festival, hosted by gamescom latam 2025.
With some recent and pending releases opting to exclude a multiplayer mode; Skewed and Reviewed ask in a new Opinion Piece if this is a growing trend as developers seek to cut costs more than ever.
I think the riskier option is to sell a SP game that you throw some form of MP into just for the sake of it and that ends up affecting the quality of the SP experience. With the plethora of F2P MP games out there, why spend time and money on something when you can focus on the SP experience. Not to say that means they're all good, but at least they're not wasting time with things people don't want in SP games. I doubt anyone bought Veilguard for MP let alone will buy the next Star Wars SP game and expect MP either.
It's the current logic. People are paying more, for less.
If that "saved" money were actually spent on improving the single-player experience, that’d be one thing. But anyone who actually plays games knows that’s not what happens. We’re in the era of “safe” games, stripped-down, polished packages full of shiny lighting, big setpieces, and all the interactivity of a NES-era background.
Multiplayer modes, extra features, modding tools, things that used to add value for players, keep getting cut. Why? Because they don’t add value for the company. And, as always, the useful idiots will cheer, pay more all while getting less than before. So of course companies will keep doing it.
I wish they would go back to having SOME simple mp, like instead of the only choices being going all out and gambling on a super roadmaped, season pass, Battle Royale, multiplayer with open world maps and tons of loot OR no multiplayer at all. Why cant we have something in between sometimes? Where's just this very simple PVP probably reusing a sectioned off peace of a level from a single player like they used to do
These are the best character builds in Clair Obscur per character.
generally, it doesnt matter until after the half way mark, but will be more important later on
I’ve been beating every single boss with my build… except phase 2 Simon… can’t believe they made that menace
Yep, also the "this game has autosave" notice that we have to agree to every time. I'm glad MGSV updated that.
Maybe also not seeing all the company logos at starup too, but I think it's being masked as a loading screen.
Okay, I'll agree with this. Since it would be an option, you could choose not to skip it. I know a few people who want to skip them because they don't care about story though, which I don't understand, but to each their own.
some times you just want to jump back in a game and not deal with cutscenes especially if replaying the game for the second time
Sorry but this might be one of the dumbest things...lol. If yiu are playing story mode, why would yiu want to skip cutscenes that explain what the game is about??? I dont get it!
They should have a skip button after your first play through.