We're nearing the end of our month of exclusive coverage for Remedy Entertainment's Quantum Break, and we gave the community a chance to ask the developers anything that was on their mind. On this special edition of The Game Informer Show, Ben Reeves and I Skyped with Quantum Break's creative director Sam Lake and PR director Thomas Puha to answer the community's burning questions about Quantum Break.
We talk about the finer points of Remedy's upcoming Xbox One game, the odds of an Alan Wake remaster, what the team thought of Rockstar's Max Payne 3, and more! Enjoy the show!
MP1st talks to Remedy Entertainment about FBC: Firebreak and even Alan Wake about game budgets, live-service and more.
Remedy Entertainment explains the difference to them on what AAA games are compared to AA in relation to their projects.
Remedy aimed to become the "European Naughty Dog" after drawing inspiration from Naughty Dog, says Alan Wake 2 director.
It’s hard to deny ND’s excellence. Good to aspire to be the best, Remedy is doing a pretty good job. Just make a good game tell a good story, leave politics alone
Why? Remedy were already making mature games while ND were still making platformers and they wouldn't get around making mature games til the end of the PS3 gen with TLoU. Remedy was already ahead, y'all just went a different direction during that gen.
They nailed the graphics at least. At this point, ND wants to be the ND Remedy was trying to emulate.
I mean, as far as talent, they're really close, but I think the thing that's working against them is the overconvoluted paranormal storytelling they've created. While it's super interesting, it's not the easiest thing to digest for your average normie. It's kind of that issue music has where you have to dumb down your stuff to appeal to more people.
Can't wait for these games to arrive on my Xbox one , look forward to getting them all .