AG from EGMR writes: "Mushroom 11 does a lot right. It's well-designed, it's fairly good-looking, it strikes a good balance between calming and challenging. Unfortunately, it plays out in a manner most typical for platformers. It is saved by its unique 'character' and the simple to understand but tricky to master method by which you control it. This is a very good, well-made game that hardly has a unique setting but makes the experience unique with the manner in which you go about navigating the dangers of this desolate landscape."
GameCrate lists the top indies of 2015 and crowns the winner of this year's Golden Crate Award.
On Episode 124, Mike, Jay, and Corey are joined by Chase, aka AwakenedHeathen, from DadsHideout.com. Mike conducts two interviews this week, the first is with Untame, the devs of the 2D cinematic puzzle platformer Mushroom 11 and the last is with Kevin Cole, an independent developer working on a game called Haque. Topics discussed on this week’s show are Steam Link, Star Wars Battlefront, Witcher 3’s Heart of Stone, Destiny’s microtransactions, puzzle/platformer trivia, and more.
Hardcore Gamer: Once upon a time, I was vested heavily in counting down the days until a major game’s launch. Said games often belonged to one of the old guard: it was a Sony first-party title or it was a full-blown Nintendo experience (sorry Sega and Xbox; I did look forward to your games, but not with similar heights of enthusiasm,). Back in the days of magazine circulations, SCART cables and physical manuals, the games I personally crossed off calendar days over were often the big-hitters. The recognized characters, the trusted company names, the knowledge you needn’t look far to get your money’s worth.
indie games are definitely taking over as far as new ideas and innovation. lots of great games out there.