Ars Technica:
"As someone who’s written about games for nearly 20 years, I spend a lot of time thinking about the relationship between the press and the larger games industry. But I’ve been doing even more thinking in the wake of a blockbuster article on Kotaku alleging that the site has been effectively blacklisted by two major publishers for more than a year."
In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.
Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.
Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more
Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so
"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business
These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect
AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall
When you don't disclose units sold... and your stock goes down... how is this doing well?
Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.
IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.
Thanks for the insightful information!
Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.
If you can´t stand load screens, stay away from those games. Period!
It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.
Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens
I haven't played oblivion as yet but does it have loading screens? No one is talking about it.
Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.
Kotaku wants to reap the physical swag and press appearance benefits of being game journalists, but the second their integrity as the press comes under fire and they're told to abide by some kind of code or journalistic rules, they're suddenly "bloggers." They want all of the privilege of journalism without any of the actual accountability of reporting accurately for the benefit of the gaming community. They just want clicks and money.
Until they can quit being hypocrites, why in the world should the gaming community trust them? Spoiler alert: they shouldn't.
The problem is with the term "games journalist." Most sites offer little to zero "journalism" and instead repeat press releases or offer opinions/editorials on games. Kotaku consistently offers actual journalism which provides news and stories that are independent of the company's official messaging.
In no other industry or beat do reporters have such a cozy and close relationship with those people they cover without being called out on it. But in games, they need to become buddy-buddy in order to get that early access, which their careers are based on.
I walked away from a paid Ars Technica subscription because I was so sick of hearing them spin the same GamerGate lies over and over. They were complicit with Kotaku in the matter, so anything they might have to say regarding the independence and integrity of gaming journalism is worthless.
"a blockbuster article"
Lol. Try "desperate." As much as Kotaku thinks that it is entitled to free games or preview access to upcoming games, game devs/publishers also have the right to pick which game sites to have such entitlement. Obviously Kotaku have pushed a couple of buttons a bit too far and this is the path that the devs chose to take.
Sure is a lot of articles on this popping up.