Jolt Writes: "The Homestar Runner website is a treasure trove of animated comics, bizarre characters and spoof 8-bit games, so it's pretty appropriate that the first commercial title to come from 'Videlectrix' should be a traditional point-and-click adventure. In actual fact Telltale Games (of recent Sam & Max fame) are behind the development of this Cool Game for Attractive People, which takes its name from the real star of the show, Homestar's best friend and arch-nemesis (it's a small town), Strong Bad.
In total there are a dozen characters in the game – each one stranger than the next – with you in control of the Mexican wrestling mask-wearing protagonist. To understand the apparent mishmash of characters and relationships, you really have to be familiar with the website, and in particular Strong Bad's e-mail adventures. If you haven't visited before then it's very likely you just won't follow the game, which trades Sam & Max's accessible one liners for knowing in-jokes and amusing interactions."
From Gamertell:
"Telltale Inc. today (February 11, 2010) confirmed during the Macworld 2010 expo that it will, indeed, be releasing games for Mac.
Even better, the releases begin today (February 11, 2010) with Tales of Monkey Island."
Games can also vote on the next Telltale series style game to be release in March for Mac.
Gamertell is reporting that it has reliable information that Telltale may be planning on releasing its entire library of games for Mac.
The company's current titles are available for Windows and some are also available for Wii and/or Xbox 360.
"Telltale’s current lineup includes the Sam & Max series Tales of Monkey Island, Strong Bad’s Cool Game for Attractive People, Bone and Wallace and Gromit’s Grand Adventures..."
It will only be interesting when NEW games are going to be developed for the Mac.
In 2004, Kevin Bruner and Dan Connors founded Telltale, Inc. with a new perspective on gaming. With years of experience working on grand scale projects akin to "blockbuster movies," Bruner and Connors created Telltale to establish a more nimble, faster-paced, digitally-distributed episodic game model comparable to television production. Five years later-with over one million episodes sold-Telltale is celebrating with an eye toward an even brighter future.