Dana Abercrombie from The Koalition writes:
"Unless you’re playing on the big screen, many of the side missions are hard to accurately see, especially during the levels where the camera is set far away. The inability to adjust the camera makes for even worse gameplay. However, the game truly shines during the racing portions."
Sometimes patents do just more than frustrate video game company's, the force innovation. Here are 10 examples of this in action.
Let's also not forget the other frivolous attempts at patents like how Sony tries to trademark the term "Let's Play", or how King tried to trademark the term "candy", or how Mojang tried to patent the term "scrolls".
The most ridiculous has to be in 2009 and 2011, when Sega was awarded two more patents on the use of tap and drag-and-drop controls on a touchscreen to move characters around; i.e., using a touchscreen as a touchscreen! Level-5's rebuttal was quite possibly the most epic pwning ever to happen via corporate public statement.
Phil writes, "Let's turn our attention to last year's Skylanders SuperChargers. With Imaginators coming out this year and all the hype around Crash Bandicoot being in it, it seemed like a smart time to try out the game's predecessor. Here's SuperPhillip Central's review of Skylanders SuperChargers."
With E3 in full swing, Mon Amiibo has a look at what could be in store for the Skylanders franchise at the show.
I got to try this out myself. It's cool that they managed to get the entire game onto mobile.
Since this is on mobile devices, I may give it a try to see what all the fuss is about.