IGN:
Playing Anno 2205 made me feel like a high-powered CEO exploiting the wonders of the 23rd century… with a staff of thousands of ungrateful children. As I navigated three interesting and distinct biomes (temperate, polar, and lunar) to build my corporate empire, my growing pool of employees constantly badgered me about how they didn’t have enough bio-implants, or androids to wash their microchip-embedded windbreaker jackets. Keeping them happy and creating a supply chain that spanned from the Earth to the moon would net me a surge in profits, which is a good old-fashioned capitalistic rush, but there’s not much of a story or endgame beyond a full bank account and silencing the nagging.
Leon from DJ Podcasts writes "Anno 2205 is a city building, economic game at its heart and this is more than enhanced with the addition of all the DLC packs. Two of them, Wildwater Bay and the Tundra add new sectors for you to control. Wildwater Bay brings back another character from Anno 2070, with the sector project to uncover his buried treasure. This area is known for shipwrecks, which are wonderfully detailed, corroded by time and the salt of the sea. There’s plenty of space for you to use as well, to help build your corporation."
The DLC brings new difficulty mode and other additions.
EB: Anno 2205’s Tundra DLC is apparently now live today, so Ubisoft released a new trailer for it to show off the new region.
I asked a couple people about this game and they say it's good but feels like it's missing something. Said I should wait for the complete edition.
IGN staff is way too dumb too appreciate the quality of this game.
I enjoy Anno series. The 1404 one is my favourite.