When it comes to gameplay at least, Darksiders 2: Deathinitive Edition arguably merits comparison with the acclaimed game series that inspired it.
PlayStation - The Concert is a magical musical experience for fans of the brand.
Former PlayStation Studios boss Shuhei Yoshida saw God of War as a "problem" when he first played it, and advocated for its delay.
And it became one of my most favorite games of all time and I still like it more than the sequel.
Well if a game/movie/project needs fixing, especially something with the legacy that god of war does. Delay and fix it, don’t ruin the legacy by releasing crap.
Way to go.
Like Miyamoto famously said.
“A delayed game is eventually good, but a rushed game is forever bad.”
Playstation - "Join us in celebrating God of War’s 20th anniversary by looking back at the incredible journey Kratos has taken throughout the last two decades.
On behalf of everyone at Santa Monica Studio, we’d like to thank all of the fans who have supported us over the years. You are the ones who have made it possible for God of War to reach this milestone and we’re more grateful than we can ever express that you’ve given us the chance to keep creating.
As much as I love the new God of war saga, I really miss the scale and epic set pieces of the OG games :/
Thank you Mr. Jaffe. Few franchises stay relevant for 20 years. Thank you Stig, and Corey too
No
Good game GOW is just better game.
Darksiders 1? Yes. Darksiders 2? Not so much.
Both are great games in their own terms. I tend to lean towards Darksiders 2 because I really liked the open world & RPG aspects of it.
It actually reminded me more of Zelda than God of War.
Yes it does. The gameplay was way more fluid and fun than GoW, the story was more interesting too.
I'm torn between being a GOW fanboy and loving Darksiders to bits, making having a favourite between the 2 very difficult.
If anything, Darksiders has proven it is possible to make a GOW game with more depth in the combat and gameplay, have dungeons and puzzles as well as rpg elements.
The story and characters are given a lot more depth in Darksiders and it has a far bigger and varied campaign. The problem I have with GOW games is that ultimately it is all over to quick. The production value is through the roof and the set pieces are out of this world with nothing coming close, but the games are just way too short. Darksiders seems to have a good balance of scale, and with better production values it would be beastly.
Here is to hoping Corey has taken note for the next game he is making.