The studio Pendulum have developed an advanced facial animation engine named Alter Ego which is being used in Silent Hill: Homecoming. While describing their technology, they have stated that Silent Hill: Homecoming has apparently had 70 minutes of cinematics created using this new technology.
This could be fun as they make great tables. Go big or go extinct. Prime your senses for a neural handshake and step into the cockpit of a Jaeger. It is on you to cancel the apocalypse when Pacific Rim Pinball comes to Pinball FX on May 16.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
Sweet. The facial animations did look very good in recent videos.
And this game will be mine. It's a shame that this game doesn't have enough spotlight going on about it. I just hope that the game itself spans to over 15 hours at the normal difficulty at the least.
Alright thats not bad. Its better than the 7 hours in that other game :/
I wish the dialogue tree will trigger different cut scenes during the course of the game, trigger sub-missions and make appear rare or new monsters in the process.