Realm of Gaming states, "Ubisoft announced that Rayman Adventures, the latest installment of the award-winning Rayman franchise developed by Ubisoft Montpellier, is now available to download from the App Store for Apple TV."
Phil writes, "Rayman's previous mobile outings had him running, jumping, hovering, punching, and kicking in automatic runner fashion. This holds true with Rayman Adventures. However, this time around the game is not a premium-priced one. Instead, it's a free-to-play affair with its own caveats that make the adventure a perilous one for a small amount of bad reasons. Otherwise, Rayman's platforming prowess shines brightly on mobile devices once again."
For more than two decades, the Rayman series has elevated the art of platforming to new and exciting levels (no pun intended). Sure, there are a couple of exceptions to that rule, but for the most part the entire franchise is solid.
When the series made the jump to mobile a few years back, it could have stagnated and just relied on its recognizable brand to sell units. Thankfully, the folks at Ubisoft weren’t content to rest on their laurels, and the result has been two well-made endless runners in Rayman Jungle Run and Rayman Fiesta Run. The third mobile installment, Rayman Adventures, has seen no dip in quality in spite of the fact that has made the game free to play.
DTOID:
Rayman has had a good run of it as of late. The last two console games -- Origins and Legends -- were fantastic platformers worthy of the highest praise. Now Ubisoft is testing the franchise's viability in the mobile waters with Rayman Adventures, and while it works, it doesn't as well as you'd hope, given how high the bar has been set.
The two defining features of Rayman games in the recent past have been vibrant, feel-good aesthetics and rock-solid controls. Mobile has no problem accommodating for the former; it's the latter that causes issues.
Apple should try and jump into the game console business, they're one of the few companies i can see doing it at this point.