The cyberpunk genre is well known for its setting: an urban, dystopian future—distant or not that far off. Perhaps there are flying cars. Holographic techno-interfaces. Augmentations.
But yet, what does the setting or environment tell us without using words? How can the game’s visuals tell us how it all came about? Was it an alien invasion, a corrupt government, an extreme technological advance? Is it a different dimension? Or was it a combination of all of these?
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Archipunk sounds sick.
Cyberpunkture
The architecture isn't special without the heavy "atmospheric" effects and it's always set at night or in the rain at night.