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gameseveryday (4) - 3531d ago Cancel
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140°

Everything players make in Dreams can be exported to 3D printers

All of this will rely on the creativity of Dreams players, of course. But crucially, MM says, their work won't be stuck in their walled garden. Everything players make in Dreams can be exported -- to the game development platform Unity, for instance, or to 3D printers. If this works, Dreams (and the PS4) could instantly become one of the most creative tools in digital arts. If hints at other companion software, perhaps for Apple's iPad, are realised, Dreams might be much more than a video game. Full-length animated movies, for instance, could be created in Dreams -- and MM really hopes that artists will pick up that challenge.

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Community3531d ago
uth113531d ago

cool, now we just need 3D scanners to import things into Dreams :)

SmokingMonkey3531d ago

Interesting idea,

In the 80's I always wanted to make my own toys (out of plastic)

My brother and I modded our 3/4' G.I. Joe's all the time.

So 3d printing in Dreams to me is...

...a Dream come true.

3531d ago
ravinash3531d ago

No one needs to see a 3D image of your knob uth11.

S2Killinit3531d ago (Edited 3531d ago )

No Way lol that would be so cool. you can make your own statutes. make a Christmas town

joeorc3531d ago

Collectible user created 3D Art. Fantastic..make custom pieces for your own board game..
many uses can be done..pretty cool in my opinion.

Imortus_san3530d ago

I despise all this games that are mean to built your on world, but this a a very good thing, to make it to the 3D printer.

ThunderPulse3530d ago (Edited 3530d ago )

I can't wait for the AR-15 Lowers and uppers to be printed from this game lol

60°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
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50°
7.4

RAIDOU Remastered: The Mystery of the Soulless Army Review | Cloud Dosage

RAIDOU Remastered: The Mystery of the Soulless Army revamps its combat, adds voice acting, and brings this forgotten Atlus RPG back to life.

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clouddosage.com
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140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

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Community19h ago
jznrpg18h ago

It’s really old now. All great MMOs decline.

PRIMORDUS10h ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

kaewcha73410h ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot419h ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 3h ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .