DF:
Dark Souls 3 has plenty of development time ahead of it but even this early on, there's huge promise in the sheer scale of Lothric area shown here - an area we hope holds to the series' 'if you can can see it, you can explore it' mantra. In terms of world and enemy designs, there's a sense it's pushing in its own unique direction, and From Software's experience with Bloodborne is applied to a bigger current-gen project overall. As for the core engine-work, it's familiar territory with a sharp 1080p presentation we had hoped for. Barring the changes to its post-process effects, Dark Souls 3's lighting is a standout feature as well, put to great use by the studio's on-point art design.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Dark Souls 3 is easily the most replayable game in the Dark Souls Series. But, is the game good enough to spend nearly 10 hours killing Silver Knights alone?
These games bore me to tears. I don’t mind the difficulty it’s just the constant killing the same enemies over every time you rest that makes it so monotonous
i can tell it has that bloodborne atmosphere
though i hope they will Improve the frame rate
Even thou is using the Bloodborne engine the actual Bloodborne game looks much better than this currently version of Dark Souls 3, don't know if they had to lower the atmosphere in some aspect to be able to match the xbone version and not fully utilizing the Bloodborne engine, still this is a early version of Dark Souls 3 hope they add something unique to the atmosphere when the final product releases.