In Expand, you are a square. Your sole objective is to navigate a fluctuating, dynamic labyrinth. That labyrinth surrounds, and is seemingly created by, a central circle. As you make your way around, the labyrinth is created in front of you, and wiped away behind you to pave the way for mazes anew. There is no defined story. There are no conventional characters. It speaks to the overall design, then, when I say that this is nonetheless one of the most evocative and moving games I have ever played.