380°

Crackdown 3 Cloud Tech Could Come To Non-Microsoft Platforms,Tech Allows Ground Breaking Experiences

CEO Maurizio Sciglio also talks about the differences between PS Now and Cloudgine.

Read Full Story >>
gamingbolt.com
Foehammer3537d ago (Edited 3535d ago )

"I can see his point- the cloud in the case of PS Now is a delivery mechanism, but that is really all it is- a delivery mechanism. The games are not cloud assisted. This is not like what Microsoft and Cloudgine are promising with Crackdown 3- which, if it comes to pass, would truly lead to the next paradigm shift in video gaming."

Looking forward to seeing where this takes us...true next gen experience incoming.

Edit, the funniest part of reading the comment section is how some ppl feel they know more than the engineers at MS.

Do ppl really think that MS engineers, years ago, already asked and answered the same questions, plus 1000 more that most ppl couldn't even postulate?

What happened to backwards compatibility not being possible? MS engineers worked it out.

I guess we'll all know soon enough, 2016 is just around the corner.

gameseveryday3537d ago

Indeed...But I need to see more games supported by this tech!

TLG19913537d ago

also want to see it supported in normal single player experiences.

nveenio3536d ago

I don't think we'll see too many games using this. Why? Because imagine a game uses it and sells three million copies in the first year. At any given time during that year, perhaps 10,000 players are online at once, asking the cloud to process tons of data. Now, a new game comes out. It's also a smash hit. It sells a million copies in the first weekend (think GTA6). At any given time, there are now 310,000 people asking the cloud to make demanding calculations. What if TES5 uses it and releases two months after GTA6? Uh oh. The cloud needs some growth. Will developers even pay Microsoft to leverage the high demands of the cloud?

The question is, can it process 500,000 games at once? If not, we'll just see it on first-party titles with lots of space between them. If so, then more power to 'em!

freshslicepizza3536d ago

sony and nintendo are capable of using the cloud services microsoft provides but it's doubtful they want to. microsoft has servers all over the globe and rents them out.

this is the future for gaming.

dcbronco3536d ago

Invenio you're forgetting each server only handles a small part of the map. It probably runs a VM for each game with a couple of hundred games overlapping on the same server. Each server already knows what assets are in it's region and gets a heads up on what is coming it's way. It's like two ships firing on each other at sea but working together. One works out a firing solution to hit the other ship, it then sends that information ahead to the target letting know it's coming and exactly what it is. The target can now do calculations for damages before the shot even arrives. Once the shot arrives it just runs the results. A powerful server does billions of calculations a second, this is probably what Microsoft was talking about when they said 800,000 adjustments a second.

Plus the servers scale up or down probably for quality of service but also to keep the load light on each server.

Kingthrash3603536d ago

Here we go again. First we need to see exactly how it works in action. Anything online hasn't been stable ever. I do hope this delivers but history shows that online gaming isnt a stable environment. If anyone has the money to pull this off its MS...but like dx12 there is too much hype for something that hasn't been proven. I'll sit back wait and see how it goes, hoping it works...but I'm not gunna jump the gun and say it's the next generation experience. Nobody knows what kind of experience this will be until we experience it.

nveenio3536d ago (Edited 3536d ago )

@dcbronco

It's simply not possible for things to be infinitely scalable. A virtual machine still uses machine resources (I use these all of the time when testing software against different platforms.) You can't just say, "Oh, I need more resources…let's fire up another virtual machine." Those resources come from the physical machine.

But let's pretend you CAN do that. There is still the issue of I/O, which is going to be the biggest limitation.

This model is a great idea, but we simply don't have the infrastructure to support it on a large enough scale that all publishers can leverage it simultaneously. The cutoff has to exist somewhere. That's not opinion. That's physics.

Silly Mammo3536d ago (Edited 3536d ago )

I'm not very good at tech talk, but what keeps me from getting too excited about the Crackdown 3 footage is the fact it was basically a tech demo. I'd like to see it in a nearly completed game. Saying this is how games is going to be soon, is like saying all games will look like such and such after seeing a graphic engine demo. Everyone knows things get downgraded once its implemented into actual games.

So I'm reserving judgement until it is put into a full fledged game not simply a closed tech demo.

pinkcrocodile753536d ago (Edited 3536d ago )

OK, I was going to keep my mouth shut on this one, but looks like I can't handle people running around saying things that are wrong.

OK, where to begin?

XBOX One:

"The xbox was designed for cloud" What they mean my this is the inclusion of "Move engines" in xbox one that allow computes to be compressed, and uncompressed very very quickly.

Crash Course In virtualisation:

Think thousands of servers lashed together like a raft, but all with tiny hard disks; Now lets pool all the CPU's and Memory
together and manage that with a bare metal hypervisor.

Through a management interface we can build Virtual servers (Windows 2012 R2 or Core, Linux etc).

All the data sits on a massive storage array (SAN... Well unless you use the Nutanix process and replicated over a heartbeat cluster model)

So no issues with resources when spinning up either a full blown server or a process engine doesn't matter which.

Now consider applications that are HA aware. Multiple instances of process applications on each VM (node) AND over multiple nodes all horizontally and vertically clustered for high performance and high availability.

So those limitations no longer exist.

Now combine applications in such a clustered dynamic where we can scale the application instances over more VM's / Nodes as and when we need them over as many nodes as you like.

Now add to that the Xbox One move engine and you have the perfect storm.

+ Show (5) more repliesLast reply 3536d ago
stuna13536d ago (Edited 3536d ago )

People are of the frame of mind that if one can do it, it automatically disqualifies anyone else from doing it!? There is no doubt that Microsoft aren't the only ones experimenting with Cloud technology.

And many don't really realize the correlation and significance of GPU's and Cloud computing interaction.

3536d ago
TheCommentator3536d ago

Stuna, Sony doesn't even have the infrastructure to do cloud assisted computing right now. They also don't have dedicated hardware to handle cloud assisted computing, so when they can do it MS will still do it better.

PS4 isn't going to be better than XB1 at everything, as you'll see more and more over the next few years. MS designed a 10 year system with Win10, DX12, cloud, and unique hardware that still needs the proper OS, API, and servers to make use of. Sony built a "safe" console that will peak in two more years, and since all it's hardware is already being used for traditional computing, PS4 would lose local processing when trying to cloud compute.

ArmrdChaos3536d ago (Edited 3536d ago )

Amusing read. So now matchmaking is the same as in game fully destructible environments. I would have expected Sony to downplay it because they have nothing to compete with it other than the processing power of their console. Sony bought a media streaming company...that is what they have. This is something entirely different that would have to be developed from the ground up. IF Sony's board members even allow them to invest in this type of tech (not cheap) they will always be behind Microsoft in this arena.

TheCommentator3535d ago

@johndoe

The consoles were both less powerful than expected by devs, and their traditional usefulness will be shortened as a result. 5 years is what the industry has suggested for both consoles, not me. It's MS themselves that claim 10 years, and considering devs are just starting to work with DX12 and haven't used the cloud yet either, they have greater longevity than Sony. As for the childish attack...

I think that your comment, coupled with your 9 bubbles, is more of a testament to the ignorance of some of the people here. I'm just saying...

+ Show (3) more repliesLast reply 3535d ago
uth113537d ago

Although PS Now is only delivering PS3 games at the moment, in the future it could become a development platform of its own and deliver games requiring much more horsepower than consoles can provide. If it ever gets to that point it would be more in line with that type of cloud tech.

CYCLEGAMER3536d ago

But wait....judging by the comments in the past, the cloud is fake. Now its real, it is so real that anyone can do it.

Let make up our minds people.

nix3536d ago (Edited 3536d ago )

If you don't show a proper demo, people are likely to not believe it. People have seen enough smoke n mirror from MS. Remember that game for Kinect? Project Milo?

Only recently they've shown us the Crackdown demo. Now people know what it does. Yes, people are still waiting to see it work outside the controlled environment. That's with every new tech demos.

nitus103536d ago

Remote IT Services or as it is known now by it's buzzword Da' Cloud has been around since the early 1980's. At least that is when I got involved with it.

One of the major short comings of the so called cloud is the infrastructure between the servers and the machine(s) being serviced. This we know or should know is the Internet.

The Internet has improved over 30 years but for most people they are lucky if they can get a 1MB transfer rate and that is assuming they have an Internet connection.

One major limiting factor is the speed of light which ideally takes 42ms for a signal to travel around our planet (21ms for half way around) which can translate three to ten times that when you consider the latency of each router a signal has to go though.

It must be noted I am only describing ideal circumstances since it becomes much more complex when you have thousands or hundreds of thousands of individual signals which all have to be routed to their correct destinations and decoded and yes I am well aware of multiplexing which in turn adds to latency.

Of course if anyone has a mechanism whereby a signal can exceed the speed of light please let everyone know since you have a Nobel prize and an incredible amount of money waiting for you.

Angeljuice3536d ago

@Melman
Nobody ever claimed the cloud was fake, they just mocked the idiots that made the ridiculous claims about it being the second coming and making the XBone 4x more powerful.

The Crackdown video demonstrates cloud based physics calculations, that is not what Xboners were saying about the cloud. They were saying that the cloud would make the graphics 4x better and bridge the resolution gap to the PS4.

Now they've moved the goalposts to claim a win, but the graphical divide hasn't changed at all.

AngelicIceDiamond3536d ago

Sony is using its cloud for services while MS is using to enhance games but MS cloud sounds like its versatile so MS could use it as service as well down the line.

Automatic793536d ago

Well said Foehammer. Cloud tech and Crackdown 3 should pave the way and subsequently be a lot of fun. Can't wait to destroy enemies with building. Easily a highly anticipated game for me.

alabtrosMyster3536d ago

The truly interesting way to process physics would be locally on beefier GPUs and with more RAM... the way crackdown 3 does it would be only good for MP games, IF they desire to have that level of destructibility (maybe they want to do other things with it?)

Doing it on the cloud also pretty much limit them to 30fps, doing physics on a beefy GPU let them taylor the thing without worrying about syncing with the online infrastructure... and possibly run at 60fps.

Anyway, this is not without trade offs, but the worst one is that this cloud computing needs to be paid some way, so games depending on it would either come with publicity bundled in or some monthly charges (covered by either the gold service or PS+).. and you are at the risk of your favorite game being taken offline whenever the publisher decide not enough people play it (like all console MP games).

GUTZnPAPERCUTZ3535d ago

What people ALWAYS forget about and never mention are the 4 move engines on the X1 APU dye where PS4's has more shader cores on the GPU block in the same spot. The Move engines were put in for future cloud use as well, it takes data (pre-rendered or tasked) and just moves it around the memory paths @ 26gb/sec to give less overhead on the CPU/GPU. Other consoles don't have this, so I think PS4 would require to use more of it's processing power to get the same results, so it might no benefit them as much.

+ Show (5) more repliesLast reply 3535d ago
THC CELL3537d ago

Psnow should come to xbox consoles let's all play together in cod bf and mp games we been shouting for years for this to happen

slate913536d ago (Edited 3536d ago )

Does psnow work that way?

ritchi453536d ago

You know what? Well said!
For the next gen (or one after) I'd like Sony and MS to join up. Unifying the two systems into one super system would not only eliminate petty fanboys, but would give all devs equal playing grounds in terms of technology. Games could be made without having to make compromises to support the lower powered platform, no parity bs, exclusive content etc.

Aenea3536d ago

Oh hell no! No teaming up please!

I would love it if they did a cross-deal to allow players of one platform to play against players of the other, that would be fun!

THC CELL3536d ago

Why no team up it would be great a real xbox vs ps4 online console war not drive by arguments.

arkard3536d ago

Let's say they unify, without a competing console (yes I know Nintendo but if all xbox/PS exclusives were on one platform would anyone really look at Nintendo?) they could charge 120$ a year for online play, console price would have no reason to come down because if people want to play they have to buy, there isn't a competitor to get a similar experience. The list goes on, competition is good for the consumer.

AizenSosuke3537d ago

The cloud experiment is coming along well.

AizenSosuke3536d ago (Edited 3536d ago )

@Disagrees

Until an actual home use this tech and proven successful then I won't call it an experiment sorry folks.

WeAreLegion3536d ago

Well, duh. They could even use Microsoft's technology to do it, if they wanted to.

MikleDemi3536d ago

Please, anyone can rent servers from Amazon or Microsoft and take advantage of this, or hell a good dev can even get their own data center(s) to cater to their own game(s).

Cloud technology is not platform specific. It is in fact, by its definition, platform agnostic.

RiseofScorpio3536d ago (Edited 3536d ago )

One word: Cost.

Microsoft doesn't pay anyone they have their own servers which makes it very easy to have Cloud features in all first party games. Microsoft has spent billions to get their infrastructure to where it is today.

FlexLuger3536d ago (Edited 3536d ago )

"One word: Cost."

Bingo. MS spent to the tune of $24 billion on azure...just for comparisons sake , sony are worth about 18 billion....How much does it cost to run a game like crackdown 3? how many examples can you run? for MS these questions are moot because they own their own servers and are constantly adding and extending azure. they just added an Nvidia GPU farm into the mix, with more to come......sony are renting servers....And how many servers do you need to run something like this and support millions of consoles using the tech on multiple games?

But alas...its amusing hearing the change in language...before it was.."its MS PR bullshit"...now we hear..."sony can do the same thing"..news flash...PSnow is NOT cloud compute...that is simple DATA streaming. BIG difference.

BitbyDeath3536d ago

@Flex, didn't they also spend 100M just on a controller that barely changed and 2.5 billion on Minecraft? Or even 50 million on GTA for some timed DLC.

They have money but what they pay isn't always what it is actually worth.

_-EDMIX-_3536d ago

@BitbyDeath- Agreed.

http://www.businessinsider....

Soooooo.....we just going to ignore this happened huh? lol

joeorc3536d ago (Edited 3536d ago )

@FlexLuger + 20h ago
"One word: Cost."

sony are renting servers....And how many servers do you need to run something like this and support millions of consoles using the tech on multiple games?

"Sony is renting Servers"

Lmao, just stop..stop right there, you are trying to imply that Sony are renting servers ? After paying over 380 million $ for a renting server structure?

Lmao, umm yeah if you really believe that, than you really do and have no freaking idea what you are talking about.

And as for your comment about network size, yes Microsoft has a very large server network structure, but your claim Sony is only worth 18 Billion, vs Microsoft networth..yes you try to purchase Sony Corp for only 18 billion hell 100 billion, and guess what , your offer would be laughed @ because by holdings alone in physical assets Sony's property holdings are in net worth over 120 Billion!

Sony Employs over 130 thousand people. World wide, if you think a companies evaluation of what a company is worth is based on S&P, or some other rating agency based on financial analysts "Opinion"

Market Cap does not = True valuation of said Company.

You have another thing Coming.
The reality of the situation is Microsoft's network is for more than just gaming, and was set up for a majority not tied to gaming, while Sony purchased a cloud network structure that was made for gaming!

Sony indeed owns those Servers, just because they are renting the space to where those housed servers are located does not mean they do not own the servers themselves.

xasz3534d ago

@joeorc

Gakai is a streaming service.

It was not set up for cloud-assisted computing.

Azure and Gakai are NOT the same thing.

+ Show (2) more repliesLast reply 3534d ago
MikleDemi3536d ago ShowReplies(2)
triple_c3536d ago (Edited 3536d ago )

I don't like to jump the gun on things that I don't really know about or I'm not sure about so I won't say Sony can or can't do this but even if Sony didn't have the infastructure to do this I assume Microsoft might license this technology out just like they're doing with Havok

Also, I noticed that 1 group of people are pointing out the fact that another group of people stated that Microsoft and the Xbox One couldn't do cloud computing and it wasn't possible but these same people are now saying Sony and the PS4 can't do cloud computing. I just find that funny, ironic and hypocritical. People are now doing what they've accused other of doing and complained about others doing.

Have both groups of people (especially Xbox fanboys) not learned their lesson when it comes to jumping the gun on these types of things??

@FlexLuger

Are you seriously hanging on to 3 year old information? Sony is not worth $18 billion. Sony's market value is about $30 billion and they're stocks have nearly doubled since then. You seriously should consider doing a little more research before leaving comments. Seriously dude, you're entitled to your opinion just like everybody else but at least make sure your info is correct and up to date before making points..

Show all comments (110)
690°

Tencent to buy Crackdown and Sackboy developer Sumo in $1.3bn deal

Tencent is set to buy Sumo Group in a deal worth $1.27bn (£919m), the companies have announced.

Read Full Story >>
gamesindustry.biz
Darkborn1438d ago

Tencent is really buying up everything. I'm surprised everyone is selling to them like this.

Rebel_Scum1438d ago

They want/need capital I guess.

darthv721438d ago

No way they are worth that much. They are a support studio. I guess tencent decided to throw them an insane price that Sumo would be crazy to turn down.

Its like the godfather. "Im going to make you an offer you cant refuse"

UltraNova1437d ago

Always the case.

Who owns the rights to Crackdown and Sackboy IPs though?

boing11438d ago

I've heard some time ago, that they created a special unit that has a mission to search for acquirable devs all around the globe.

-Foxtrot1438d ago

Going off their business practices they seem like a cancer in this industry

1438d ago
blacktiger1438d ago

chinese currency, no limit in printing, but they are selling in USD

PrinceAli1438d ago

Maybe because they're a publisher of games with a history of success loool..?

barom1438d ago

Even Microsoft can’t compete with that kind of money.

Zeref1437d ago (Edited 1437d ago )

Uhm yes they can.. What do you mean?

Zeref1437d ago

Money talks, Besides, those developers don't need to worry about income anymore.

enkiduxiv1437d ago

I doubt anyone that matters to the actual production of the games is getting a raise. The only thing that has changed is that now they can't buy any Winnie the Poo products for their kids.

senorfartcushion1437d ago

Well they’re allowed. America and China are leading the world in toxic capitalism.

n1kki61437d ago

As publicly traded companies it's either they sell and potentially get more, or tencent initiates a hostile takeover and buys at least 51% of the shares. These companies might not even be amicable to the buy out but opt to take it because hostile takeovers are terrible.

+ Show (8) more repliesLast reply 1437d ago
frostypants1437d ago (Edited 1437d ago )

Yep. A company that built itself by ripping off IP of small, innovative developers and out-marketing them. Tencent is everything wrong not just with gaming but corporate ethics in general, and the assymetric regulatory playing field we for some reason permit from the Chinese government. Egregiously corrupt companies like Tencent should be banned from the US market.

senorfartcushion1437d ago

The US market would take Tencent to dinner and have it naked on the bed by midnight if it could. America and China are as bad as each other

Lightning771437d ago

They can take Sumo those devs really aren't that great. Sack boys big adventure scored good however but Crackdown 3 wasn't great. They're 50/50 Sony will find a suitable replacement for Sack boy. MS desperately needs a suitable replacement for crackdown, if it's not already too late in terms of fanfare at this point.

Sumo to me isn't that big of a deal there are better devs out there.

senorfartcushion1437d ago

Crackdown 3 was cancelled and remade a few times. Hardly their fault.

darthv721437d ago

This is the same Sumo who made Outrun 2, 2006 Coast to Coast, Sonic Racing Transformed as well as Forza Horizon 2 on the 360. I think they are better than you give them credit for.

Wulfer1437d ago

You might want to walk this statement back. Why else do you think this game goes for over $200 now?

https://www.ebay.com/p/5144...

1438d ago Replies(1)
ScootaKuH1438d ago

I'm surprised Sumo are valued so high

solideagle1438d ago

yeah, thats what I thought. $1.3 billion is very high, Insomniac sounds like a bargain deal for Sony!

chadwarden1438d ago

And they likely bought Housmarque and Bluepoint for even less than Insomniac.

phoenixwing1437d ago

at the two above me,
it's easy to sell for less when you know you're in good hands business and culture wise. I mean sure you could scratch out some extra money elsewhere but are all the people you know going to be taken care of when you get bought out? Sony takes care of them. Basically you can tell who's a scheming money scumbag by what ceo's/execs choose to be bought by. In the end money talks but there's extras to consider sometimes.

roadkillers1438d ago

I am as well. They do not own any IPs from my understanding...

DOMination-1438d ago

Me too! After looking them up, it seems like they were the parent of other game studios: Lab42, Red Kite, Sumo India, The Chinese Room and PixelAnt Games and also have some cryptocurrency technology.

They may also still hold the IP for back when they were Gremlin Interactive.. back in the Amiga days they were really a dev of some repute.

ScootaKuH1437d ago

Gremlin. Now there's a name that takes me back. Ocean as well.

Teflon021437d ago

They're not, it's likely them just throwing money around to make sure they have no opposition. Sumo is a valuable developer as they've assisted in alot of great games. They did LBP3, Sackboy, Sonic Transformed, I believe Assisted in both ModNation Racers and LBPK, Team Sonic racing, just to name the few off the top of my head that I own.

+ Show (1) more replyLast reply 1437d ago
IRetrouk1438d ago

I honestly thought ms or Sony would have nabbed them, seeing as they have worked for both on their respective ips, colour me surprised.

Bennibop1438d ago

It's a lot of money for a group with no ips, what would they have worked on to keep so many studios and staff employed. For now at least they continue working on ips for the likes of Sony and Microsoft.

IRetrouk1438d ago

Sony and ms have more than enough ips to keep em busy, the price would have been an issue though, that I agree with, just surprised is all🤷‍♂️

frostypants1437d ago (Edited 1437d ago )

Tencent doesn't exactly pride themselves on original IP anyway. They just steal someone else's. They only need developer drones.

Sephiroushin1437d ago

They have enough to make them busy but there is no point in buying the studio that high, they could just make the developers some offers and thats it... heck every single developer could just quit the studio and with what is tensen left? no point in buying a studio with no IP you dont own the developers

IRetrouk1437d ago

I already agreed that the price was high, still don't take away that they could have been used, and be useful to either ms or sony

Show all comments (86)
80°

Xbox Cloud Gaming PC Preview/Hands on Impressions (BETA) - CG

Microsoft recently released their Xbox Cloud Gaming PC Beta which allows users the opportunity to stream Xbox games to their Windows 10 PCs or laptops. This follows on from being able to use the cloud gaming on mobile devices which works very well but is limited to the size of your screen. Having the option to play Xbox games with a larger display has its obvious benefits.

Read Full Story >>
cramgaming.com
1522d ago
280°

Crackdown 3 8K 60 FPS - Possible at Low-Medium Settings with an RTX 3090

CG writes: Nvidia’s claims that the RTX 3090 can render games in 8K at 60 FPS, ring true for us in this video. We put the game Crackdown 3 through its paces with some interesting results.

Read Full Story >>
cramgaming.com
bunt-custardly1715d ago

If you've ever super-sampled anything you would know why it can make things look better.

bouzebbal1714d ago

Let's talk about powahhhh of da clawwdd for a second 🤣did they give up with this thing?

bunt-custardly1715d ago

Oh right, I didn't get the joke sorry, it just clicked. Hmm, is Crackdown 3 really that bad/universally hated especially as it's on gamepass?

SullysCigar1715d ago

My attempt at humour could have been clearer, in hindsight..!

Yeah, sadly Crackdown 3 had been hyped so hard and so long by Microsoft, that when it launched as a mediocre game, it got panned. It was mainly the broken promises about the power of the cloud I think that did it. This was the 'cloud power' poster child for years and it all amounted to nothing, which is a real shame, because if they'd realised their initial vision it could have been special.

bunt-custardly1714d ago

I do remember the original vision where entire buildings could be demolished but wasn't that feature relegated to the multiplayer mode? For me, Crackdown 3 comes across quite generic. I suppose if it had the full destruction in the story mode that would have been bad-ass. If Red Faction Guerrilla can do it why not CD?

FanboySpotter1714d ago

Crackdown 3 was made for crackdown fans. Hated by non crackdown fans. Enjoyed by crackdown fans.

MadLad1714d ago

I played it on PC for a little while via gamepass. It's not nearly as terrible as people would try to make it out to be, but it's the definition of a "meh" game.
There's fun to be had if you're bored.

+ Show (1) more replyLast reply 1714d ago
andy851714d ago

It's good it's possible but who would pick this over 4K60 on ultra? It would look far better

IanTH1714d ago

100%. This is obviously just showing what can be done with the current highest end hardware, rather than what should be. And if you're splashing out for an RTX 3090 over a 3080 for gaming (small performance delta if not using that huge buffer for productivity), then I guess you'll also consider splashing out for an 8k screen. And, I mean, you'll want to be able to do *something* with it lol.

outsider16241714d ago

Let's be honest here, even with extra high settings at 8k 120fps... it'll still look like crap. Sorry.

Show all comments (19)