When Halo went back to its RTS roots | Eurogamer
EG:
As Microsoft sets out to reinvent Halo yet again with Halo 5: Guardians – festooning Master Chief's crenelated bulk with jumpjets and pop-out holographic reticules, like a long-serving plastic Christmas tree – it's worth digging up the last game to take similarly drastic yet successful liberties with Bungie's old action sandbox. Ensemble's Halo Wars rumbled onto shelves at a comfortable time for Xbox, a year or so ahead of the first Kinect sensor, and was spared the pressures and mammoth sales targets of a core numbered Halo. But in other respects, the project's challenges leave Halo 5's in the shadow.











