Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton has expressed his own disappointment regarding GoldenEye for Xbox LIVE Arcade.
"That was a tricky one. To be fair, I kind of wished that the differences got sorted out, but obviously there's the licensing issue for Bond, even if it's something that's already come out," said Burton. "It's incredibly hard to solve because there's so many licence holders involved. You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees."
Burton continued: "... but for me I just kind of thought that we'd never manage it, never quite make it. But the feeling's not too bad really. It's what it's like as a games developer. You have to treat something that's not seen the light of day as a prototype. I've had, what, four or five things that never happened. It's funny that we don't even talk about them a lot of the time, because you think, well, we might revisit it."
So what of the future regarding a possible release? Burton says it's not in Rare's hands.
"The ball's not in anybody at Rare's court really. It's squarely in the license holders' courts. It's a shame. It's kind of locked in this no man's land. There's nothing on LIVE Arcade, there's nothing on Wii," he explained.
BY WIL HARRINGTON: From GoldenEye to Fortnite, from Zork to Horizon Zero Dawn, gamers have long had a vast selection of great single player and multiplayer options. Is one mode genuinely better than the other or is a balanced experience between both best? Let us dive in, shall we?
Single player or co-op, I usually have like one competitive MP game on the side I'll play for a couple years, BF used to be my go to but 2042 sucks and I haven't really found a good replacement
Single Player
Having developers create rich, lore filled worlds and giving us great single play driven stories always appeal more to me. When developers do multiplayer games it always feels the effort just hasn't been put into it, like they are expecting replay value and overall fun to come from gamers gaming with each other, especially with close friends.
Rather having a well crafted level that will capture you and draw you in they'd rather create a short generic like level which you need to grind over and over with your party. It's like they are hoping you are so distracted playing with your friends, talking amongst yourselves that you won't realise and when you finally do click on and start to get bored they'll flash a shiny new update or expansion in your face which really is just the rest of the game you WOULD have gotten it if was purely single player.
The reason for that is by playing by yourself you don't have any distractions and you are concentrating more on the world on screen. You then start to notice if the gameplay is short, repetitive, not fun, buggy, generic etc which is why developers have to try harder when doing single player games. I always feel that's why developers want GaaS titles because it doesn't mean more money for them but less work as you drip feed the game content.
Both.
I like tits growing games like jrpg and rage inducing games like Rocket League.
There’s been a lot of remakes in 2023 like Resident Evil 4 and Dead Space with plenty more on the way, and Kurt can’t help but ask: is this a good thing?
Nah, actually without a lot of these remakes I would forget why I loved gaming in the first place. So hard to just get a straightforward complete game out the box these days, remakes help fill that void considerably
no
there's hundreds of games every year
a handful are remakes
maybe it's because they are good remakes they stick with us
Not until we get
MGS4
Tenchu 1 and 2
SOCOM
KILLZONE 2
im sure there are other gems. These are a few of my favorites
I mean, Ive enjoyed them. So I cant sit here and say there's too many. For the most part they've all been very good remakes. As long they remain of high quality and people are buying and enjoying them, I think its fine. They help fill the gaps between new releases. This year alone Ive beaten The Last of Us Part 1, RE4, Metroid Prime Remaster, and Dead Space and I loved every single one of those games.
Compared to the abandoned 360 remaster, this re-release is a painful reminder of what could have been.
It still blows me away that Xbox couldn’t secure online multiplayer for this…. Like, why even bother then?
It should have been the cancelled rare remake that was a total rebuild of the game but we got poor emulation instead
Who-owns-it
Bring it to the PSN :)
At least Sony owns the rights to the franchise (although not game publishing rights)
Nintendo is being such A-holes not letting this game come out. I mean its done, why not just let it release on Wiiware and Xbox live then everybody is happy(except me,PS3 only :( ).
a re-release of a very dated game isn't something to get worked up over.
All the hype around this game and Perfect Dark was caused by Nintendo fanboys who never played a proper PC FPS at the time, good games? yes, but nothing close to the "best" FPS ever, I can name at least 5 PC fps which came out between 1997 and 2000 and are way better than those two.