Richard Marks from PlayStation Magic Lab talked about PS VR, from the quality of the screen to the beginning of the project.
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Lol, maybe I'm becoming an old fart, but excessive violence in VR seems to bother me more than in flat games. Feels more visceral when you're looking a person in the eyes before mutilating them.
By no means am I trying to be a prude and saying these games shouldn't exist. I just play them more sparingly, need more breaks. I need some beautiful, refreshing & relaxing VR experiences too to balance them out so I don't feel so heavy.
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IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.
Look forward to seeing it, the price will determine if i buy it though
Got some high hopes set for PlayStation VR. Hoping to hear more about it at PGW.
Ive heard about this in another review. At the time i thought the guy was just exaggerating or something. But there have been a couple of others who keep mentioning that whatever it is Sony has done has had the effect that their picture actually looks crisper than the rest of VR devises despite having a lower resolution display than the Oculus. He explained that when he asked a Sony rep, the rep responded that it might be because Sony has been in the business of displays for years and that experience might have to do with the better picture quality of PSVR. Another revuew also mentioned that the PSVR had less of the dreaded "window" effect, which i am personally still in the dark about.
Edit: just read the article, they are confirming what i just said. Although they call it the "screen door" effect not "window". Not sure where i got window from.
Awesome! :)
If oculus have already stated that it will be over 350$ then I expect psVR with move controllers to be at least 399$. If it is that high a price it would become a very niche product only for VR enthusiasts.