GG:
The toys-to-life genre has become an undeniable success, spawning series and figurines from Activision, Disney and Warner Bros. The tried and tested formula for the genre, aimed at a family-orientated market, has offered games ranging in critical reception, and also toys that any fan of the I.P would love to collect.
Sometimes patents do just more than frustrate video game company's, the force innovation. Here are 10 examples of this in action.
Let's also not forget the other frivolous attempts at patents like how Sony tries to trademark the term "Let's Play", or how King tried to trademark the term "candy", or how Mojang tried to patent the term "scrolls".
The most ridiculous has to be in 2009 and 2011, when Sega was awarded two more patents on the use of tap and drag-and-drop controls on a touchscreen to move characters around; i.e., using a touchscreen as a touchscreen! Level-5's rebuttal was quite possibly the most epic pwning ever to happen via corporate public statement.
Phil writes, "Let's turn our attention to last year's Skylanders SuperChargers. With Imaginators coming out this year and all the hype around Crash Bandicoot being in it, it seemed like a smart time to try out the game's predecessor. Here's SuperPhillip Central's review of Skylanders SuperChargers."
With E3 in full swing, Mon Amiibo has a look at what could be in store for the Skylanders franchise at the show.