Might & Magic Heroes VII review | Post Arcade

Might & Magic Heroes VII review | Post Arcade

PA:

Might and Magic has a devout but decidedly niche following of which I’ve never been a part. I just wasn’t drawn in by its relatively generic brand of fantasy, which relied heavily upon recycling race types, magic, and themes well established in more prominent and polished fantasy media.

But the Heroes of Might and Magic games – which, after being sold to Ubisoft, eventually evolved into Might & Magic Heroes – had a heavy focus on turn-based tactics both inside and outside of combat. I’m a bit of a sucker for slower-paced strategy games with a focus on planning, so they sometimes catch my eye. I’ve played about half of these games to date.

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