"Most of the gamers I know (including my past self) would dismiss any Skylanders title as just a boring game only kids could enjoy. Sure, the physical toys can come to life and that’s cool, but only to go through simple platformer levels with no substantial gameplay for those who have experienced the likes of Uncharted or Metal Gear Solid, right? You would be naively depriving yourself of an enormous amount of fun if you continued to hold such beliefs. Gamers like to play, and Skylanders: SuperChargers taps into the playful side of us all with endless ways to play like races of all shapes and colors, collectible characters full of personality, and story levels that introduce something totally new almost every time. Skylanders: Superchargers is absolutely not just for kids." - PSLS
Sometimes patents do just more than frustrate video game company's, the force innovation. Here are 10 examples of this in action.
Let's also not forget the other frivolous attempts at patents like how Sony tries to trademark the term "Let's Play", or how King tried to trademark the term "candy", or how Mojang tried to patent the term "scrolls".
The most ridiculous has to be in 2009 and 2011, when Sega was awarded two more patents on the use of tap and drag-and-drop controls on a touchscreen to move characters around; i.e., using a touchscreen as a touchscreen! Level-5's rebuttal was quite possibly the most epic pwning ever to happen via corporate public statement.
Phil writes, "Let's turn our attention to last year's Skylanders SuperChargers. With Imaginators coming out this year and all the hype around Crash Bandicoot being in it, it seemed like a smart time to try out the game's predecessor. Here's SuperPhillip Central's review of Skylanders SuperChargers."
With E3 in full swing, Mon Amiibo has a look at what could be in store for the Skylanders franchise at the show.