Grant Patterson writes:
"I find myself unsure of precisely how I should go about reviewing The Beginner's Guide, the new game from one half of the creative team behind The Stanley Parable. For starters, it's not a game. Sure, it takes place in the Source Engine, and it acts as a repository of experimental, intensely personal "games" created by what seems to be a person battling extreme social anxieties. However, you aren't really "playing" them. You're being shepherded through them at intervals, and shuffled along from one game to the next as you are plunged deeper into the narrative being spun. You're a willing participant, but your role is that of a person strapped into a bumper car -- yes, the steering wheel works, but you can never leave the boundary of the attraction at hand. This hearkens back to to The Stanley Parable, but the similarities end there."
These are games made by a single developer. Serving as proof that you don't need millions of dollars and a team of people to make a amazing game.
Basic Premise Controls Glossary Map Lines Jungle Creeps Buildings Items Heroes Leveling Abilities Status Effect Talents Roles Game Stages Draft Early Game Mid Game Late Game Damage and Defense Mechanics Matchmaking Rating Tips and Tricks Young Paladin, we deem you ready to be introduced to the mighty force that pulls and pushes the tides of ...
Released in late 2015, 'The Beginner's Guide' offers an inciting narrative that has many interpretations. However, what can it tell us about the relationship between both depression and creativity?