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340°

Valve's Dan Ginsburg: "Not much reason to ever create a DX12 back end for your game", Praises Vulkan

At this year’s SIGGRAPH event, Valve’s Dan Ginsburg talked a bit about the new upcoming APIs that will offer low-level access to the GPU and CPU, thus improving performance in games, DirectX 12 and Vulkan.

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3138d ago Replies(5)
LifeInNZ3138d ago

I have no time for Valve's antics or opinion. They spent much of last gen slagging off the PS3 till they realised they could make money off of it. Their SteamBox has yielded nothing but a niche cottage industry which fails to offer PC gaming anything new...maybe if they had pushed it a lot harder but now that Windows 10 is out the majority couldnt care less.

They need to shut up and earn the respect of the gaming community again by releasing games that push boundaries once again. There is only so long you can cling on to the Half Life, and to a lesser extent, the Portal legacy.

r2oB3138d ago

I don't think Windows 10 is going to impact Steam any different than Origin and uPlay did. Valve as a service provider are in a different boat than as a publisher/developer/manufactur er.

mixelon3138d ago

Umm.. Steam? I think they've earned the respect of the gaming community well enough. The PS3 thing was a blip to them, and it really wasn't worth their time in the early years when the devkits and documentation were a confusing mess.

solar3138d ago

"They spent much of last gen slagging off the PS3 till they realised they could make money off of it."

so you are going to cry because Valve didnt like a platform? i wish i had such trivial crap to be angry at when i was a kid.

LifeInNZ3138d ago

I hate people that make assumptions like the one you did. Assuming I'm a kid because my dislike for Valve over their lack of support for PS3. I didn't even have a PS3 until later on but I did not appreciate how Valve behaved towards Sony or the PS3. I'm a gamer first and foremost and I welcome objective criticism or discussion from anyone in the industry or from a fellow gamer...valve gave neither and showed a real lack of professionalism.

solar3137d ago (Edited 3137d ago )

Kids get upset about what you are upset about. I'm sure you are a good mate, but is that issue really worth being upset over?

I have a ps3, launch 60gb I'm fearful will break. The PS3 launch was a disaster. It was way too expensive, low install base, a new way to program with the CELL, so Valve wasnt fond of it. Why do people believe just because a console exists EVERY developer has to make games for it? Fuck people grow up.

1383137d ago

"i wish i had such trivial crap to be angry at when i was a kid."

My time on the internet in a nut shell.

Truthandreason3138d ago

The Steam Box push hasn't even started yet...

solar3137d ago Show
LifeInNZ3137d ago

@solar:

So, attacking the person rather than discussing the comment makes you more of an adult. Really?

KurtRussell3137d ago

They have done more for gaming than any other developer, so i think u are the one that needs to shut up. They have respect of everybody except whiny people like you. And i don't think they miss it.

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uth113138d ago

I'm sure the thought gives MS heartburn, but API competition is good for the rest of us.

rainslacker3138d ago (Edited 3138d ago )

A single unified API accessible across all platforms would be much better for the consumers, or at least the developers, than two competing API's which do pretty much the same thing, particularly when one of those platforms is tied to a single operating environment. DX12, while a great API, does lock developers into the Windows environment. OpenGL, and it's variants, are adaptable to a wide range of devices and environments, and is actually much more common than DX. For the devs that want to go cross platform, having competing API's means more work, which means more money.

TheCommentator3137d ago

I thought MS was trying to run Win10 across all types of devices, so by extension, wouldn't DX12 also be on those devices as well?

rainslacker3136d ago (Edited 3136d ago )

They are, and DX12 will run across all Windows enabled devices that are current enough. Not sure which versions of WinRT will get it, although it's being renamed Win10 as well except it's stripped down for the devices application.

However, OpenGL, or variants of it, are used on everything that isn't a Windows platform like iOS or Droid, or custom solutions. OpenGL is much more common, and not restricted to the MS platform. Since MS is actually the odd man out on many of those devices, it means they don't get quite as much support on them. Surface hasn't been bad, but their windows phone support from outside devs is abysmal. They get PC support for games due to Windows being the more common OS, which will trickle down to Xbox, and likely other devices, but overall, if MS weren't dividing the back end with their own API, it would be much easier for developers so they wouldn't have to convert as much code.

That's all I was getting at, and realistically, if MS allowed it, there is not much reason that DX12 couldn't be used on devices that aren't built on Windows...but I don't see them doing that as it kind of goes against their interests to support non windows applications.

My bigger point was that a single API is actually more beneficial to the developer, thus being better for the consumer. Not who made which API, or which one was better. Wasn't actually trying to knock MS or the OGL group.

freshslicepizza3138d ago

why would the people at valve praise windows 10 when they are trying to elevate steamboxes and promote linux?

Truthandreason3138d ago

They aren't praising Win 10 they are praising Vulcan which essentially brings "to the metal programming" but is not locked to one OS.

mozzie3138d ago (Edited 3138d ago )

except windows 10 is not "one OS" it's PCs, Xbox One, Tablets, Phones, HoloLens...

wellard3138d ago

Mozzie I think you will find that windows 10 is in actual fact one OS the other things you mentioned are not actually operating systems. They are different types of hardware.

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260°

DirectX 12 Agility SDK Announced and Released Today by Microsoft

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.

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Orchard1101d ago

Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

Sayai jin1101d ago

I saw a report that the new Windows update causes a performance decrease in gaming performance.

1101d ago
300°

AMD RX 6800 XT runs at almost half the frame rate of Nvidia's RTX 3080 in Vulkan Ray Tracing tests

Things can only get better, right?

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Damrock1226d ago (Edited 1226d ago )

Better than CDPR offering 60 seconds per frame I guess :P

1226d ago
Ristul1226d ago

Looks like a win for nvidia when it comes to raytracing.

Babadook71226d ago (Edited 1226d ago )

Yes. But this is day one support from AMD. Let’s see how things are in 2-12 months.

Ristul1226d ago

In that time, Nvidia will not stand still, they will keep improving their ray tracing technology as well. I have a feeling nvidia will keep the advantage for the foreseeable future.

Babadook71225d ago (Edited 1225d ago )

@Ristul

There is a peak performance limit (with diminishing returns the closer one gets to the limit) and AMD is likely a lot further from that limit with day one optimization than nvidia is with 2 years of optimization. So it’s likely the gap can only go down. And I’m not an AMD guy. Just pointing out the obvious.

MrDead1226d ago (Edited 1226d ago )

Looks like I made the right call getting the 3080... phew. I know ray tracing isn't the be all and end all but when the cost is so close its good to know that I got the more capable card. Also RTX and dlss are frickin awesome!

1226d ago
Neonridr1226d ago

me too. I had preordered an ASUS Strix 3080 but it took a while for the order to finally ship to me. Contemplated cancelling and then holding out for the 6800 XT. But glad I stuck it out. It will be a while before AMD can match Nvidia in the ray tracing department. And like you said, DLSS is pretty amazing.

ABizzel11226d ago

I look at you in anger as I got stuck with a 3060 Ti, but it'll hold me over until the 5nm RTX 4000 series which is what I'm really looking for lol. Congrats on the 3080.

IanTH1226d ago (Edited 1226d ago )

"Stuck with" you say! I chuff in your direction, sir! I look at you in anger as I actually wanted a 3060Ti, but couldn't manage to get my hands on one. Signed up to EVGAs notification system and all, still no dice :-(.

I kid, of course. I'm still stuck on my GTX 1080, so feel good about what ya got :-p.

Still mostly happy with it, surprisingly, but I'm ready for the upgrade now at a little over 3.5 years. I like sticking to the $400 price range on GPUs, so that's how I'm looking at this. That even though the xx60 series is 2 rungs lower in the product stack than my xx80 series, it provides a huge rasterization uplift in the same pricing tier and includes some extra bells and whistles.

RT and DLSS will be great on the few games that support it, but I'm still mostly looking at pure rasterization at this point. That said, Nvidia is still the better bet right now for similar money (unless you need the bigger frame buffer - 16GB on all AMD cards is nice in our 4k/high texture future). They currently have the more mature RT implementation, and DLSS can make a huge difference - but even more so, if there's any chance the rumors of DLSS 3.0 allowing for basic abilities on any game that supports TAA, that's a bet worth taking on RTX. At least until AMD shows what their solution is.

Sircolby451225d ago

Same here...I think the 20 series was not fast enough for proper Ray Tracing, which is why I gave it a skip, but the 30 series is where it is going to start exploding. It is finally fast enough and we are going to see the support grow exponentially from here on out. Give it a few years and the majority of AAA games will have a Ray Tracing option.

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Whitey2k1226d ago (Edited 1226d ago )

Im gonna stick and still get the 6800xt cheaper on price and it and its very close to the 3080 in terms of performance without raytracing. As much as it looks good on raytracing mode but i just wait be4 it becomes the new normal so im just happy to play everythink on very high/ultra at a smooth framerate

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90°

NVIDIA GeForce 451.48 WHQL released, adds full support for DirectX 12 Ultimate graphics API

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

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