Jose:
It was 4 a.m., and though my Fireteam should have stepped away from Destiny: The Taken King's fantastic endgame raid hours ago, the six-player assault kept us awake to try and stomp our way to the final boss. But a challenging co-op gauntlet isn't the only thing fueling our lust for better loot drops and great shooting – there are plenty of changes, big and small, that make Destiny a much better game. The short-but-sweet campaign, menacing Taken enemies, clever bosses, and rewarding loot system, combined with another inventive raid, have made these late-night play sessions a regular thing. This expansion is the shot in the arm that Destiny needed.
Here, Twinfinite is writing that Destiny, despite being a T rated franchise, is full of dark and brooding moments that showcase the best of the team's narrative potential. They further write that, while Destiny 2 has not delivered as much as it should have on this front, Forsaken appears to be the big step that it needs to return to its greatest moments.
Gazette gaming columnist Jake Magee's lack of skill at Destiny is what made going flawless in Trials of Osiris more than a year ago taste so sweet. The feeling wasn't as great when he did the same in Destiny 2 last week, he writes.
Destiny 2 is the franchise at its best. With an engaging story, more cooperative activities and better competitive play, Destiny has never felt tighter, more satisfying or more addicting, Gazette gaming columnist Jake Magee writes.
8-10s across the board, pretty surprised tbh.
A Masterpiece.
Apparently it only took a year and over 100 bucks for the early adopters!!! What a fantastic masterpiece!!!!
I respect other people taste in games but Destiny is one game I just can't play.