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Thomas Grip on Game Development

In Part one of our interview, Thomas Grip talked about crafting a psychological horror experience. In part two, he talks about the nuances of game development.

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thewayfaringdreamer.com
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8.2

Dragon Is Dead Review | NoobFeed

Adiba from NoobFeed writes- The ruthless, difficult roguelite Dragon Is Dead unashamedly displays its influences. For players who like to master difficult mechanics, the game offers comprehensive character customization, tight, gratifying combat, and a rewarding gaming loop. Although it struggles with level diversity, narrative depth, and sometimes annoying difficulty spikes, it's a promising and heartfelt game.

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noobfeed.com
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50°

Little Nightmares 3 finally gets release date, Nintendo Switch 2 version, new trailer

Little Nightmares 3 release date finally revealed following a delay, and it's coming before Halloween - watch the new trailer.

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nintendoeverything.com
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40°

Borderlands 4 offers billions of guns, a non-linear story, and a deadly new world to explore

Borderlands 4 marks the franchise’s boldest evolution yet, introducing a non-linear campaign structure, a new world called Kairos, and an antagonist who controls time itself. Built on Unreal Engine 5, the game enhances weapon customization, expands endgame content, and brings back familiar characters in surprising ways. Sector spoke with producer Chris Brock and lead writer Taylor Clark about the engine switch, narrative shifts, and how they aim to balance chaos with control.

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