The Grand Adventure | Castle Couch

About The Legend of Zelda: The Minish Cap and scope in video game worlds. Talks about how Zelda does more with less and has some interesting criticism about tropes in 'epic' stories like Halo and Mass Effect. (Minish Cap is available on Wii U eShop!)

From humble beginnings to Hero of Time. What the 2004 portable title does prove, however, is that you do not need a big world to be a significant part of it. From the small scope of the beginning to its grandiose finale, Minish Cap has Link go through innumerable hardships, and this is exactly where the adventure lies. There is an almost childlike quality to its design, to the way Minish Cap transforms a small playground into a world with infinite challenges and possibilities. Compared to any other Zelda games, this is what made Minish Cap feels unique and worthwhile. The Minish’s world might be diminutive, but it holds a grand adventure.

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