Blood Bowl 2 Interview (GameWatcher)

Despite some irritating quirks - it was harder to navigate than London at rush hour, the real-time aspect was sort of clunky and awkward, and the AI could be frustratingly dim-witted – Cyanide’s 2009 board game adaptation Blood Bowl was actually pretty fun, and packed full of the ridiculous, over-the-top character that makes Warhammer so lovable. Flawed but enjoyable, would be my verdict. From what we’ve seen from Blood Bowl 2 so far, Cyanide seems to be working hard at remedying some of the most common complaints, and introducing a layer of TV sports channel polish to complement the on-field gore. I grabbed a quick chat with lead game designer Gauthier Brunet, to find out what the team has in store for the upcoming sequel.

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