Review: Metal Gear Solid V: The Phantom Pain (DarkZero)

Samuel Howitt: "When a game goes open-world you’d expect a certain level of compromise. You don’t expect a game structured like that to have the same level of detail that you would expect from Metal Gear Solid’s linear entries. Yet somehow Kojima Productions have expanded their standard meticulousness to a remarkably huge open world. With that they have also created the most easily playable entry in the entire series. Metal Gear Solid V: The Phantom Pain is something special that doesn’t come too often, a game so brilliant you just wish that other games would start learning from it."

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DogtagDuke19921134d ago (Edited 1134d ago )

This game makes several disappointing compromises, actually. Snake says about 10 words in the entire thing, the story is depressingly absent as well. I am on mission 29/31 and Im still just running around the desert doing the same repetitive infiltration style mission over and over with no story to back it up. I expected an extremely detailed story like in previous entries and I got a shell of that. Yes, the gameplay is solid, but without a concrete and epic story, who cares? What baffles me most is that the first hour (escaping the hospital) is so freaking cinematic, epic, and story driven, yet as soon as you get into the open world, you just run around doing generic missions over and over. OVERALL, I give the game a 7/10. Great gameplay, but it lacks so much in the story department- which is tolerable for most other games except for the fact that this one has MGS written on the case and that should mean that you are in for one hell of a story-driven ride.

madmonkey011134d ago

i agree with you, i have put aout 30 hours into it. but can not bring myself to continue. there is no draw, the game play is massively repetitive and the story line is less engaging than the one in destiny.

Name Last Name1134d ago

lol you're reaching with Destiny.