Yes yes, we all love Quiet's boobs and her sniping abilities. But what about the rest of the game? Is there more to this than just a sexy sniper people can't seem to get enough of?... and her solid silver or gold boobs?
...Wait, what game is this again?
Reviewed on PC.
Enjoy!
CG writes: In this video, we take Microsoft's Copilot for a spin and talk about gaming and AI influences, and the implications of that. We talked about a possible Metal Gear Solid V remaster, Deus Ex remaster, Hitman Blood-Money mission, and more. Imagine trying to talk gaming with non-gaming friends in real-life and after 5 seconds, they switch off and possibly yawn. Well, CoPilot isn't like that, instead it's like talking to a like-minded gaming fan who is totally on your level. The public version of CoPilot released in Feb 2023 and already it's become almost indistinguishable from a real person.
The Metal Gear series, led by Kojima, pioneered the stealth genre, creating a masterclass in storytelling and gameplay.
No. But MGS5: Ground Zeroes might actually be one of the greatest Game Demo ever, if not the best.
Meh
Great stealth gameplay but the game was just average.
Bland open world that felt lifeless, the story felt shoehorned in, unfinished story etc. The whole thing was just average to me compared to the other main titled games.
I would have rather preferred it if they kept Ground Zeroes for the main game as the opening and the rest of the game turns into a Metal Gear 1 & 2 remake to bring things full circle.
Like hell it is. That was the first time I became aware of being sold an unfinished game and was blown away about blind fanboys saying it was some perfect game.
Yea, the first few chapters were great until they do that thing halfway and make you replay all the missions again. Then little things like capturing animals but only seeing a JPEG unlike 3 where everything was modeled out. Areas were massive, desolate, and boring to look at.
Game was a massive let down for me and the potential was so high for it. Honestly, this was one of the most disappointing games I ever played. What’s worse is it starts off brilliant. You literally play through until you get to the point where you could tell they just stopped developing and then quickly used glue and construction paper to “finish” it and then sold it. Quite frankly, that’s insulting to consumers and fans.
Yes and no. In many ways in was a great game; there's a very strong argument that it has the best gameplay of any MGS game, and that it is one of the more interesting open world "playgrounds" we have gotten, in terms of how the world operates. But as an MGS narrative, it is pretty far down the list, for many reasons.
Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.
Sure, it's more than that… or those… but damn.
She is very scantily clad, but I'm actually wanting to unlock her Sniper Wolf skin.
WTF that video...LMFAO
So. I absolutely love Metal Gear, but this game...just isn't really doing it for me. I don't know what it is. I know I will probably be crucified for this, but the game isn't as engaging as I was expecting it to be. Take, for instance, the actual stealth gameplay, which feels wildly inconsistent. In some areas, I can run around wildly in broad daylight and I won't get detected. I crouch walk in pitch black darkness, and someone sees me from across the map.
I also dislike how disjointed the world feels. I can hop onto a rock from a few feet below, but I can't jump onto certain crates, or shimmy along certain edges. I can't jump from one shipping container to another, and the using the bionic arm to attract attention seems to rarely ever work.
This game has a massive budget, made by a massive team. But I feel like this game, of all Metal Gear games, feels like it was designed by commitee, rather a singular, focused vision from Kojima.
My biggest beef is how tedious it is to travel the world, forced to end up at the same chokepoints, without having the physical ability to meander the tough terrain. I am a super spy dude, with a ton of resources, and a huge floating base in the ocean, and I can barely jump, or actually be nimble enough to employ many years of experience?
I am discussing pure gameplay right now, not the story, not the characters, not the music or anything else.
I'm about 20 hours into the game at this point, and while there are moments of genuine tension and excitement, I haven't been swept off my feet like the previous iterations in the series.