Katie from Gamerscore Whores writes "FIFA isn’t just about online play. There are some FIFA players that like to enjoy the career mode, so the difficulty settings of the game become all important when it comes to how much staying power the game will provide offline. We take a look through all of the difficulty settings in the game and give you a lowdown of our thoughts, is Legendary difficulty suppressing the creativity you can have in the game? Find out in our comparison."
Like all great photographs, the covers of the FIFA and Pro Evolution Soccer video games capture a moment in time. But which ones have been best?
If you factor in how PSN also shows the total percentage of the playerbase with the same trophy, it's almost a database of behaviour.
For a "difficult game", I'm surprised almost 64,000 people got the platinum for Bloodborne. That game was worth it!
I still can't understand how there's not one Trophy with a 100% attained rate, especially when there are games that give them to you just for starting up the game
I understand its cool for gamers who like it but I hate the attitude of some people digging into others trophies and try to deride others. I even saw that happen for journalists trying to deride gamers who were giving their opinions.
FIFPlay: FIFA 16 TOTW 53 is available on September 14th, 2016 from 6pm UK time.
"is Legendary difficulty suppressing the creativity you can have in the game?"
yes it did, for me at least.
im not saying its impossible to win, just difficult to play possession game.
in fact its quite easy to win.
just park the bus/ultra defending, and counter. your goal/s will come. i usually won the match with 30% possesion.
but if your opponent score first, that going to be one hell of a difficult game.
in fifa 16 (demo mode) opposition AI tend to sit back and passing the ball around if they have the lead.