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150°
7.2

Metal Gear Solid V: The Phantom Pain Review | Mouse N Joypad

MNJ:
I am a huge fan of the Metal Gear series and desperately wanted to love Metal Gear Solid V: The Phantom Pain but I have to admit to being turned off by the whole affair. The first five hours of gameplay were great, exploring the open world and building Mother Base was thrilling, but after that, it grew tiresome and became a grind. Performance issues with the frame rate kept pulling me out of the moment and long lasting server issues mean I have been unable to play the multiplayer at all. I had hoped that Hideo Kojima’s final Metal Gear game would wrap up the franchise nicely but instead we have a disjointed and unfinished plot. With only three real “boss battles”, most of the gameplay comes down to a formulaic method of “approach, survey, shoot”. And that just isn’t Metal Gear to me. The franchise ends, not with a bang, but a whimper, and that might just be the saddest piece of gaming news I have ever heard.

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seanpitt233531d ago

I totally agree it's not a metal gear solid game as I knew it and I have played them all apart from peace walker. The gameplay is good but the lack of story and direction is killing it for me just loads of missions and occasional boss battles I think a 8 is about right not the 10s I have been seeing.

Two-Face3531d ago

Judge the game for what it is... not what you WANT it to be.

It's a really good open world game.

Gatsu3531d ago

I couldn't have said it any better.

KONAAs3531d ago

this game is like rising has the metal gear name but feel completly different, not once have i felt the urge to judge my shots like in othe rmetalgear games always plenty of amo

goldwyncq3531d ago

Playing PW is essential before touching MGSV.

Name Last Name3531d ago

Right. You can't really understand Miller's despair over everything they lost until you see it in PW. Also, how important Paz was to everything up to GZ.

LightofDarkness3531d ago (Edited 3531d ago )

MGS V and PW are very similar, you can tell MGS V is a sort of "do-over" of Peace Walker (which Kojima previously called "the MGS V he wishes he could make"). PW was meant to attract a younger audience (PSP had a huge teen demographic due to Monster Hunter), so it stripped back a lot of the more mature themes that they originally wanted to include.

MGS V basically has you rebuild the work carried out in PW, but has a darker, more unsettling tone and story, and the events of PW are kind of erased in GZ to pave the way for V.

I think it's the best game so far in the series. It absolutely has the best gameplay (even if it borrows a bit from Splinter Cell: Black List), and I like the fact that I get to actually PLAY it a lot. MGS 4 had about 6-7 hours of gameplay in the first run. This game has dozens, and it remains fun throughout.

Often, the best and most memorable stories in games are those you make yourself. That crazy thing you did to complete a mission or recruit someone. It's an open world game: spoon-feeding you campy story bits by wrestling control from the player every 10 minutes would be infuriating.

I'm glad he didn't listen to the naysayers and the "old ways were better" crowd, I've gotten my GOTY thus far out of it.

EDIT: the one thing I'll agree with the author on is about Bloodborne. The game's open world was so incredibly varied and cleverly designed that it stands head and shoulders above any other. TPP though plays out in the real world, so creating something so fantastical and varied in one cohesive area would be somewhat immersion breaking.

Get_A_Job_Foxtrot3531d ago

Dude Peace Walker was a major set up for this game. Not playing Peace Walker is exactly WHY you were unprepared for the changes in the series. The changes are necessary because of the massive legend behind Big Boss and Miller (him having a Global Impact and controlling a powerful army while obtaining Nukes). A story that massive could not be told in the linear fashion of the Solid Snake stories. Solid Snake was undoing the patriots, Big Boss is supposedly bigger than all of these things combined. So it needed a convincing narrative and gameplay element (like Mother Base) to tell this story. You MUST play Peace Walker if you want a transition from traditional MGS to MGS V. If you don't, then do not complain. MGS V had to be as massive in scope as it was in order to wrap the story up.

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goldwyncq3531d ago

This game doesn't deserve anything below a 9 in my opinion. People should stop judging games as sequels, but rather as separate games on their own.

Neixus3531d ago

Exactly my thoughts, and probably Kojima's thoughts aswell.

He said this on twitter ''Stop calling MGSV for the 5th in the series, it's V, not 5''

WellyUK3531d ago

For me it does, it's an 8/10 tops. Why? The main missions and side ops are repetitive, your either rescuing hostages or blowing something up ( You can't smash games down for this then praise one that also does it). The open world is boring to say the least, a few sheep and guards in town or outposts. Stealth isn't that great on it either considering your just crawling every where when ever your doing stealth. AI can barely see you up close but then some how see you crouching 100+m away in the dark.

It is however a good game, it's 100% worth buying but it doesn't do anything special or new. It's just a Third person shooter in an open world setting that it doesn't really need as it's so uninteresting to be in and always seems to funnel you into a linear area for main missions.

goldwyncq3531d ago

The objectives might be repetitive, but the sheer number of ways you could go around executing those objectives is what puts it above other open world games. Most open world games have very specific mission objectives which have to be followed thoroughly, leaving no room for improvisation when things go wrong. Phantom Pain isn't like that. Getting spotted by the enemy doesn't mean instant failure on the player's part. Each mission gives you one main objective and that's that. How you accomplish it is entirely up to you.

As for the stealth, it's not just about crawling and crouching. The game actively encourages you to use diversions such as decoys and explosives. There's enough variety to keep the game from getting stale.

So yeah, for me this game is a masterpiece and is a must buy for every gamers out there, not just fans of the series.

WellyUK3531d ago

"but the sheer number of ways you could go around executing those objectives is what puts it above other open world games."

Ye but your still doing the same thing and your doing every mission or side op, it's making you think your doing something different when you actually aren't doing anything different at all.

"Most open world games have very specific mission objectives which have to be followed thoroughly, leaving no room for improvisation when things go wrong."

Yes but if your aiming for S rank then getting spotted will reduce the score and may cause you to have an A instead, so improvisation will most likely ruin your score, once again it's just hiding the fact that your meant to do it stealth and it's how THEY want you to do it if you want top rank to get the most GMP.

I agree it is worth buying but it does NOTHING new or interesting that makes it stand above any other open world games.

VJGenova3531d ago

Framerate issues? Sounds like a personal problem.

Unoriginalplayer3531d ago

I'm not sure about the frame rate remark....playing on console and have no issues at all even when all hell is breaking loose. I can see how it can become somewhat of a grind especially with side ops when you complete a Extract a Highly Skilled Soldier 01 and next thing you know you are on Extract Highly Skilled Soldier 07. I'm not a die hard MGS fan at all but I am having a blast with the game even if I don't really know what the heck is going on!

skulz73531d ago (Edited 3531d ago )

The game is fantastic, but I don't think it warrants a 10 like most reviewers have givenc it as there are some problems. I'd give it a 9-9.5.

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70°

CoPilot: Gaming Chat is an amazing revelation - A true gamer friend at your side

CG writes: In this video, we take Microsoft's Copilot for a spin and talk about gaming and AI influences, and the implications of that. We talked about a possible Metal Gear Solid V remaster, Deus Ex remaster, Hitman Blood-Money mission, and more. Imagine trying to talk gaming with non-gaming friends in real-life and after 5 seconds, they switch off and possibly yawn. Well, CoPilot isn't like that, instead it's like talking to a like-minded gaming fan who is totally on your level. The public version of CoPilot released in Feb 2023 and already it's become almost indistinguishable from a real person.

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210°

Metal Gear Solid 5, Nearly After A Decade, Is Still A Timeless Classic

The Metal Gear series, led by Kojima, pioneered the stealth genre, creating a masterclass in storytelling and gameplay.

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SimpleSlave340d ago (Edited 340d ago )

No. But MGS5: Ground Zeroes might actually be one of the greatest Game Demo ever, if not the best.

xHeavYx340d ago

I know a lot of people didn't, but I actually liked that story twist at the end. The game was fun and all, but I wouldn't call it a timeless classic.

Cacabunga339d ago

Metal Gear legend stopped with number 4.
MGS5 needed a year or 2 more of development to be maybe among the classics.. it was clearly rushed, especially at the end. The story teaches us absolutely nothing new.

just_looken340d ago

A demo is free that was a $40 cry for help as later we would know konami did not want to fun hideo and his team anymore that is why we got the unfinished phantom pain.

-Foxtrot340d ago (Edited 340d ago )

Meh

Great stealth gameplay but the game was just average.

Bland open world that felt lifeless, the story felt shoehorned in, unfinished story etc. The whole thing was just average to me compared to the other main titled games.

I would have rather preferred it if they kept Ground Zeroes for the main game as the opening and the rest of the game turns into a Metal Gear 1 & 2 remake to bring things full circle.

just_looken340d ago

If you dig around they had old behind trhe scenes of phantom pain vids and books wrote around the time.

Before funding was puled the main idea was to keep peace walker coop it was in the games early builds and that end game were your building your base that was suppose to be metal gear one.

You as the fake big boss was going to make your own metal gear one map aka your base (outer heaven) then me as sold snake use the mode that is in the game invade/defeat the base even fight your current version of metal gear that was in the game but not finished.

So your idea was on the table bit got canned.

CrimsonWing69340d ago (Edited 340d ago )

Like hell it is. That was the first time I became aware of being sold an unfinished game and was blown away about blind fanboys saying it was some perfect game.

Yea, the first few chapters were great until they do that thing halfway and make you replay all the missions again. Then little things like capturing animals but only seeing a JPEG unlike 3 where everything was modeled out. Areas were massive, desolate, and boring to look at.

Game was a massive let down for me and the potential was so high for it. Honestly, this was one of the most disappointing games I ever played. What’s worse is it starts off brilliant. You literally play through until you get to the point where you could tell they just stopped developing and then quickly used glue and construction paper to “finish” it and then sold it. Quite frankly, that’s insulting to consumers and fans.

Inverno340d ago

People have selective memory. This game had huge drama attached to it, what Konami did to Kojima and this game was horrible. Now they praise Konami cause they revived Silent Hill, even though SH looks half arsed too.

CrimsonWing69340d ago

I dunno if they’re getting much praise after the Silent Hill 2 debacle. Makes me scared sh*tless for the MGS 3 Remake…

Michiel1989339d ago

I don't wanna defend konami, but Kojima had 7 years to make the game, it's not that weird for a publisher to expect a game to be finished in that amount of time.

Also no one is praising konami from what I've seen, they're just excited that a Silent Hill game is releasing

CrimsonWing69338d ago (Edited 338d ago )

@Michiel1989

You’re absolutely correct. Look, the dude is a visionary and has brought us some incredible games, but he constantly would go over budget and could never stick to a deadline. I don’t know if people remember the MGS 4 trailers but it became a joke when you’d see a release date and then they crossed it out in the next trailer to give another.

What a lot of people don’t know is there’s a certain amount of money given for development and marketing. When you go over the budget and add additional marketing over the deadline it isn’t cheap. MGS GZ and V were laughable to me for the amount of time he had to develop them and he spent even more time on the engine that wasn’t anything revolutionary to me. I mean, GZ was nothing more than a demo and they released that art like $40 I think, probably to further help fund V. He then spent money for Kiefer Sutherland who did nothing for the character, which I think Kojima just wanted because he’s a fan.

Konami just had enough and said this is the deadline and you’re done after this. It’s business, but fans took it personal. I mean look at this Overdose game he’s been doing.,, like when is that ever coming out?

Michiel1989338d ago

I kind of forgot about overdose but yeah exactly my thoughts. He has made some of the best games out there and definitely deserves time to create his new masterpiece, but it's not a bottomless well.

This is pure speculation but I imagine he got around 4 years to make the game excluding pre-production. If after those 4 years the game is nowhere near being done, the relationship will be strained between them one way or another.

about the konami being praised thing, if let's say blizzard announces world of warcraft 2 today I'll be excited as hell for the game, but that doesn't mean my opinion of blizzard changes only a tiny bit cause they're still trash.

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Yui_Suzumiya339d ago

Yeah, it was the only MGS I didn't play and this is coming from someone who got back into gaming after skipping a generation due to MGS4 back in 2008. It just seems to be the complete opposite of the MGS I always knew and loved (1-4).

JEECE340d ago

Yes and no. In many ways in was a great game; there's a very strong argument that it has the best gameplay of any MGS game, and that it is one of the more interesting open world "playgrounds" we have gotten, in terms of how the world operates. But as an MGS narrative, it is pretty far down the list, for many reasons.

Storm23340d ago

I don't think there is any argument. The gameplay was incredible. But yeah...disappointed in the rest. Could have been incredible but...well...we all know what happened...

JEECE338d ago

I don't think there is much of one either but apparently some people found the world very boring compared to the more linear structures of other entries so I didn't make a definitive statement in order to acknowledge the outliers.

DarXyde339d ago

The thing about Metal Gear Solid is that the narrative is what determines which is your favorite because the gameplay had ALWAYS improved with every mainline entry. It's amazing.

If it was gameplay, we'd all say The Phantom Pain, but the story is what truly sets them apart.

For me, that's Snake Eater, which is also my favorite game of all time.

JEECE338d ago

That's my favorite too, particularly if we are talking about the subsistence version with camera control.

Fishy Fingers340d ago

For me, best gameplay, worst, everything else.

Storm23340d ago

Yeah...gameplay was so damn good.

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80°

15 Video Games With Realistic Injury Mechanics

Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.

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