Examiner:
"For the upcoming Skylanders Superchargers, Vicarious Visions wanted to be sure that players could count on the same fun and inspiration in character design that gamers have come to expect, but also see some familiar faces that might be a bit unexpected in a Skylanders game. President of Vicarious Visions Guha Bala spoke exclusively with Examiner about a few of those characters in particular, and how they fit the Skylanders universe so well."
After Knockout City hit five million players within its first two weeks, we sat down with developer Velan Studios' brother co-founders, Karthik and Guha Bala, to talk about the dodgeball game's early success and upcoming summer-themed Heat Wave event, as well as what's in store for Season 2.
Sometimes patents do just more than frustrate video game company's, the force innovation. Here are 10 examples of this in action.
Let's also not forget the other frivolous attempts at patents like how Sony tries to trademark the term "Let's Play", or how King tried to trademark the term "candy", or how Mojang tried to patent the term "scrolls".
The most ridiculous has to be in 2009 and 2011, when Sega was awarded two more patents on the use of tap and drag-and-drop controls on a touchscreen to move characters around; i.e., using a touchscreen as a touchscreen! Level-5's rebuttal was quite possibly the most epic pwning ever to happen via corporate public statement.
Phil writes, "Let's turn our attention to last year's Skylanders SuperChargers. With Imaginators coming out this year and all the hype around Crash Bandicoot being in it, it seemed like a smart time to try out the game's predecessor. Here's SuperPhillip Central's review of Skylanders SuperChargers."