Serena Nelson writes: "The decision that I'm talking about is yet another change to the art style of Jason the Greek. Instead of the first two iterations, which were cartoonishly cute, the latest version unveiled to backers is in the more traditional pixelated art style of yesteryear. I'm most certainly not against having a retro style game, but it is a huge departure from what was originally promised during the Kickstarter."
Funded for £10,573 in the winter of 2013, Jason The Greek was going to be a point-and-click adventure, but now its developer has a new priority.
Serena Nelson writes: "Whether or not a campaign hits it's funding goal I'm always impressed by developers that decide to listen to their fans and backers and take their advice, or alternatively complaining, to heart. There have been some real horror stories where campaign creators just decide to do their own thing without listening and have failed miserably to both get funded and earn backers' respect. Those are stories for another time. With Jason the Greek, though, developer Kristian Fosh has proven that he's willing to take criticism and make lemonade from our proverbial lemons."
Serena Nelson writes: "Before I go any further in my look at the short release I should probably get the biggest source of contention out of the way first. As mentioned in the update from September the art direction for Jason the Greek went from a more modern cartoonish look to full-on pixelated retro feel without so much of a word. That said, even though this is not what backers signed on for it's still better than nothing. And while most certainly lo-res I still enjoyed the experience. It just sucks that this had to even be done."
Personally I think the new art style is better, was never a fan of the original style.