HG:
Before I started writing this review, after conquering several stages, I had a snazzy intro pieced together in my mind. I was going to emphasize how action-packed Onikira: Demon Killer is and ride that pony to the finish line. I planned to use various synonyms for "slash," talk about hacking demons to bits, and discuss how Jiro is an awesome protagonist (and demon hunter) that everyone should emulate. I would have used some pretentious vocabulary to purr over the games terrific art design and the harrowing tale it tells. And while all of that would have been true, my plans were shot once I ran into some of the game's technical flaws.
J Station X: For the Steam Winter Sale, German games publisher Headup Games has discounted almost every game they publish including In Between and Onikira: Demon Killer.
Chalgyr's Game Room writes:
The difference between an Early Access build and that of a full release can sometimes be astronomical. Now freed from the realm of Early Access, Onikira: Demon Killer puts players in the role of a Samurai raised by a Feudal Lord as his own son. Done so at the request of a dying man that gave his life for his lord on a mission that he never returned from, the lord kept his promise while also teaching our hero the ways of the Samurai. Growing up to become a force to be reckoned with is going to come in handy while running through this mythological Ancient Japan through the form of a fast paced 2D action side-scroller.
Onikira: Demon Killer blends together complex deep fighting mechanics usually found in traditional 3D beat-em’ups, like Ninja Gaiden or Bayonetta and merges them with classic 2D platform-game mechanics.