When you imagine a world with no living human beings, you probably think of a destroyed wasteland; the result of a doomsday scenario which left the world as we knew it in ruins. But what if, instead of the world ending in turmoil, it ended not with a bang, but with a peaceful silence? Everybody’s Gone to the Rapture explores a delicately crafted slice of an Earth where that has just happened. However, all is not as it seems and the journey to find out the how and why is more satisfying than the resulting conclusions.
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."