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30°

How research into psychosis is shaping Hellblade’s dark fantasy world

PS Blog:
Hello PlayStation fans, Dom Matthews here from Ninja Theory with a new development diary video from the creation of our forthcoming PlayStation 4 title Hellblade.

In our new diary, No.14 in the Hellblade open development series , we discuss how our research into experiences of psychosis is bringing new perspectives to the creative process as we strive to build Senua’s world.

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blog.eu.playstation.com
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Community3167d ago
140°

How Ninja Theory proved independent AAA has a future

“Smaller indie teams that want to make that step up in production values can adopt this kind of model.

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gamesindustry.biz
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Community2351d ago
UCForce2351d ago (Edited 2351d ago )

No need microtransaction in AAA games. Horizon Zero Dawn can prove that a 60$ game and 20$ Expansion pack can be profitable enough. Hellblade can prove that you can earn enough money by start a small project.

Edit : Major publishers like EA only use microtransaction to keep money for themselves. They only give the developers revenue just little or middle. They are not giving a damn about passion and risk. I'm tired all of this greedy and corruption.

Mikelarry2351d ago

No-one was ever doubting that, its the greedy anti consumer business practices that was going to die. and before the apologist come in here and try and skew this

I understand they have to make money and there are ways about doing this, like senua did not every game has to be a run away success also not every game has to be AAA with big budget. even if they don't learn and keep continue on this path it is not sustainable something will have to take weather is most gamers walking away from AAA games or worse.

2351d ago
FallenAngel19842351d ago

Hellblade: Senua’s Sacrifice is this exact opposite business model that We Happy Few adopted

Hardiman2351d ago

Every time there's an article saying how "we don't have enough cash" or development costs are too high I just think of Ninja Theory. They proved there are other ways to do things and that you can get great results. It sold very well and without having a bloated marketing budget it wasn't hard to make a profit. Also it shows if you make a quality product people will come.

Chaosdreams2351d ago

Ah, Hellblade. A game I will gladly purchase once I have the time/money. It's opened up a market from its success, showing that games can have triple A quality, but be at a lower price for the length of what it offers. It creates a nice middle ground.

Horizon: Zero Dawn, along with the Witcher 3 (and there's other IP's) showcase what a AAA game can offer and what it's like when the devs/pubs respect the consumer, and in turn, the consumer respects/adores the pub/dev for what they've created.

babadivad2351d ago

It's a very cool game and it doesn't take a long time to finish.

KickSpinFilter2351d ago

Plated dat bitch...err game.

Why o why2351d ago (Edited 2351d ago )

After some dark bit where those beast things were ready to eat ya i stopped. .....maybe im a cowards....maybe another game took my time...persona 5 i think,..I neeed to go back and finish hellblade...face my fears

Lol@kickspin

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100°

Ninja Theory on Hellblade's Development, "Independent AAA" Market and Their Future

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

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wccftech.com
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2456d ago
80°

Talking Hellblade with Tameem Antoniades, Chief Creative Director at Ninja Theory | GodisaGeek

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

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godisageek.com
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Community2460d ago
The_Sage2459d ago

The 8th is quickly approaching.