Dylan Cornelius of Gaming Rebellion continues his series detailing the life story of legendary character Mario with this analysis of the story of Yoshi's Island, where Nintendo's mascot actually plays a secondary role.
Nintendo fans discover that an old game released by the United States government includes audio that it took from the Nintendo DS game, Yoshi's Island DS.
So someone hired a developer to make a flash game, and that developer used music from Yoshi's Island. Correct me if I'm wrong here, but isn't it the developer's fault first and foremost for knowingly ripping off the music?
And No! Most likely no one in the EPA questioned the music because they most likely never played Yoshi's Island. So, IMO, it's not the gov's fault, it's the developer's fault... and I'm damn certain the gov will be no longer doing business with them.
Yoshi has been a part of the Mario series since 1990, but wasn’t the main headline of his own title until a few years later. The lovable dinosaur has been a partner to Mario, played sports, solved puzzles and even helped Mario shoot down enemies in a safari, but where he shined most was his platforming appearance in Super Mario World 2: Yoshi’s Island. Today this game is still praised as one of the best from the SNES era and as Yoshi’s best title by far, so why does it seem that Nintendo is straying further from what made it work in favor of Yoshi titles that aren’t as good?
I just bought Yoshi’s Island on Wii U and I may try Yoshi’s Island DS again next
Agreed, Yoshi's Island was the shit. One issue might be their attempt at keeping the graphics current-gen. They're so focused on realism they turned him into a ball of Yarn and now are having him traverse cardboard scenery. Yeah, the art styles look nearly perfected and in many ways near real, and if they tried to do a realistic jungle it might look imperfect all around, but the fact of the matter is they're too focused on gimmicks.
Forget the superrealistic art style influencing the entire game for a second, bring back the mechanics and design of the old ones. Even if the style is imperfected, they can do BETTER.
Some of it, like oversizing elements so they can show all the detail, or completely redesigning levels is hampering everything about the old games that made them special.
So what if they can't do a superrealistic jungle? Bring a cartoony one but keep all the core elements the same.
To be fair I liked Yoshi's Story as well. But these new ones are focusing too much on graphics to the point graphics are changing gameplay mechanics.
Critically maybe, but even there the games come out okay. From a sales perspective the games do perfectly fine, hence why Nintendo continues to make them the way that they are.
Relax, the new Yoshi game hasn’t come out yet. Let reserve our judgement until it hit the store shall we?
Phil writes, "Nintendo's Yoshi originally debuted in the masterful Super Mario World in 1991. Four years later, Yoshi received his first starring role, albeit sharing the spotlight with an infant Mario. This game would create a series of games starring the ever faithful dinosaur (even in Super Mario World when Mario heartlessly leaps off of him, causing Yoshi to fall into a pit). The games range from console offerings to handheld entries. These five Yoshi platformers are what I consider the best and my absolute favorites."