Why Star Citizen is taking so long

Chris Roberts, the head of Cloud Imperium, talks to Kotaku's Nathan Grayson about why the game is taking so much longer to complete than anticipated. Former employees of the company claim it's because of Roberts' overly lofty ambitions, but Roberts maintains it just comes down to the demands players keep making for more and more features.

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Ashlen2722d ago

It's called milking it... why release the game when people keep throwing millions at it.

XBLSkull2722d ago (Edited 2722d ago )

Same reason we haven't seen Detox. Game will never live up to the hype. Oh and you aren't wrong about the money thing either.

_-EDMIX-_2722d ago

lol, one day....we will get a Detox album.. you'll see.

The lolz.

_-EDMIX-_2722d ago (Edited 2722d ago )

Not really. Star Citizen started near the ending of 2012 after it got crowd funded in terms of stronger development push.

Thats barely 3 years, consider Destiny was worked on for 6 years on a ground up engine. They are using CryEngine 3 and making it useful for their needs, they even half part of the team that built the cryengine working with them.

Now consider they got all of what they've gotten done in as little as 3 years and their scope is larger then any game conceived on PC as of yet.

Taking so long? You mean how is is shaping up as fast as it is? I we not all remember when it was first shown at GDC in 2012 and we are as of this year seeing lots of those concepts coming to life? That is quite fast if you again factor just what Star Citizen is and just how short of a time we've actually known of it.

if 3 years is "taking so long" what is a faster development of a open world MMO in space? I mean...does any one really have an example of some game that took 1.5 years to make? lol, really, really understand exactly what is being done and how much it actually cost and takes to create such a game.

I'm fine with a 2016 release from this team, its something unlike any other game to date. Mind you, many 2016 titles have been in development for longer then Star Citizen.

Horizon Zero Dawn has been in development longer then Star Citizen.

When Destiny was released, it was in development longer then Star Citizen is now by 2x.

It wasn't even suppose to be a space type game, it was suppose to be fantasy originally.

So when folks keep whining over Star Citizen's development...understand that Bungie and Guerrilla games got publisher backing, they can work in secret as they have funding.

Consider if Horizon was kickstarted in 2011 and came out in 2016

Consider if Destiny was kickstarted in 2008 and came out in 2014..

I mean...what is really "taking so long" when you factor exactly what it actually is? They must crowd fund, gamers merely heard of Star Citizen first....doesn't mean it was in development longer, you merely know of it longer.

As we speak...many big developers have been making games in silence for likely years and years and we clearly don't know about it. Its merely about perspective. For what Star Citizen is and what I saw at Gamescom...they can take their time, its amazing and greatly appreciated.

Genre and generation defining concepts are worth the wait.

Lamboomington2722d ago (Edited 2722d ago )

It's called developing a game.

Only people who are ignorant about Star Citizen expect a AAA MMO along with a Single Player campaign to be out only after what ? Barely 3 years of development.
Not even 3 years of development. 3 years of building a huge company and a crowdfunding platform and slowly acquiring funding, external studios to help.

I don't know why it's so hard to understand. Ofcourse it's going to take years and years to make. Why do you expect anything else ? There isn't even a debate here, it's just common sense and logic.

EDMIX said it perfectly. The only people who give Star Citizen crap for 'taking too long' are people who have no idea about how long it takes to develop a game.

Ratty2722d ago (Edited 2722d ago )

I don't have any problem believing the story about the features. As a software developer, I know all too well that constantly adding new features ends up taking much longer than anticipated. Less experienced devs will often take on new features on their client's demands. It's better to draw a line to know when the product is finished or it can go on forever. And forever is not an exaggeration. A lot of teams never get out of this cycle.

That said, it seems to be an advantage for this particular team and many others who deal in early access games since people are throwing so much money at them xD

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