90°

Double Fine, InXile, and Obsidian bigwigs create Kickstarter competitor for games

GB:
Kickstarter might not be the best place for developers to crowdfund their games anymore.

Justin Bailey has launched Fig, a new crowdfunding site built specifically for games. The former chief operating officer of developer Double Fine partnered with some big names and studios who previously had success on Kickstarter, specifically his old colleague, Tim Schafer (The Broken Age), Brian Fargo of InXile (Wasteland 2), and Feargus Urquhart of Obsidian (Pillars of Eternity). Each has pledged to launch campaigns for new games on Fig.

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venturebeat.com
SaveFerris3167d ago

Interesting idea. The advantage Kickstarter has is the exposure in other countries, but I'd like to see more.

Tolkoto3167d ago

I'm mostly interested in the idea of actually getting to make a real investment.

SaveFerris3167d ago

Yeah. For those outside the US I wonder if they can take part in that too, huh?

ColManischewitz3167d ago

Extended interview with Feargus Urquhart and Justin Bailey. Notable: Their companies (and InXile) won't use Kickstarter for games anymore.

s45gr323167d ago

So how do I make money through equity. Sounds like I'm buying a game stock

Brunire3167d ago (Edited 3167d ago )

Make sure to read the fine print. You must be an "Accredited Investor" in the eyes of the government in order to partake in any revenue sharing. As an individual entity you would need to consistently make more than $200k per year or have a net worth of over $1M.

Not something everyone will be able to claim.

50°

OVERRIDER wants to bring your hoverboard dreams to life via new Kickstarter campaign

OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.

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rogueliker.com
90°

Cozy and Crowdfunded: Baking Bunnies and Buzzing Bees - Comfy Cozy Gaming

Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.

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comfycozygaming.com
190°

Clockwork Revolution Features True Reactivity, Says Fargo, Then Shares His Best Scene from the Game

inXile CEO Brian Fargo talked about the idea behind Clockwork Revolution and how it'll feature true reactivity based on players' actions.

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wccftech.com
Lightning77160d ago

"He's begging for his life. You can let him go, you can kill him, or you can kind of like shoot him and then halfway through go, okay, never mind. Forget it. When you come back to the present, he's not a serial killer, he's an advocate for victim's rights,"

"Or even something like that on a smaller scale. Maybe you went back to the past with a red hat and they're like, oh my God, we love your hat. You come back, and you started a fad. Everybody loves red hats now. It's that stuff I think is highly entertaining."

Sounds interesting from a choice, time travel mechanics. Be interesting to see how deep the mechanic goes.

Can't wait to see more.

Flawlessmic159d ago

That example alone is pretty god dam exciting, really hope they can pull of a game with multiple instances of cool scenarios like that, would be sickkk!!

Keeping my hype and expectations firmly in check though after the promise of starfield and forza fell well short of what was promised.

hope they smash it though, game looks pretty cool

Obscure_Observer160d ago

That serial killer story snip got me even more hyped for this game!

I´m so glad that Brian decided and gave up on his plans to retire after InXile´s acquisition. He knew that XGS would allow him freedom to do whatever he wants with the necessary funds and technology, and that´s the reason why we might be getting an amazing new classic RPG IP from some of the best RPG minds in gaming!

Amazing times to be an RPG fan!

jznrpg160d ago (Edited 160d ago )

This game interests me some. I don’t like that they made a clone of Bioshock Infinite world and wished they made their own style of Steampunk.

But if the mechanics that this guy is talking about actually works and combat is well done I could be interested in this game.
Most of the Xbox games don’t interest me much at all so this one stands out a little for me. I’m sure it won’t be a system seller even if it’s good but that doesn’t mean much to me.

I take what devs say with a grain of salt as we have seen a lot of false promises for games and the end result isn’t close to what they talk about. But if done well I could actually buy a used Xbox X and a used copy of the game someday. That’s the most they would get from me. Second hand sales. I don’t expect much from Xbox and don’t trust much of what they say but who knows maybe this game is different. Not holding my breather heard lots of great things before Redfall came out and it was a big pile when released.

TheColbertinator159d ago

I don't mind Bioshock clones or Deus Ex clones or XCOM clones if they do it right and convince you to play them in the first place.

Tacoboto159d ago

Your perspective is exhausting

phoenixwing159d ago (Edited 159d ago )

J I agree with to a point but buying a used copy is pretty ridiculous to me. Not even rewarding xbox when they do something right is bad imo. If the game is good I'll buy it outright. Just like I bought xboxs other games outright like forza.

I used to owe most of my allegiance to playstation but now I'm pc playstation Nintendo. In that order. Doesn't mean I won't reward microsoft when they make a game I like though. That's how it's supposed to work. Being a fanboy to the point you have to advertise how you're not giving a company money to the other "team" is ridiculous in the age of pc

Yui_Suzumiya159d ago

This is maybe one of ten interesting AAA titles to be shown this entire generation so far. I'd buy 1000 copies if it would show the industry that this is the type of games I want.

neutralgamer1992159d ago

This game has me very excited and curious

Rimeskeem159d ago

This game intrigued the hell out of me, definitely on my radar.

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