Francesco Destri - "Slow, boring, poor in tension and mystery, Everybody's Gone to the Rapture is a disappointment and not just because it has almost no gameplay."
Rebellion's Atomfall is finally out! But what happens if you can't get your hands on it yet? Luckily, here are the top 8 games like Atomfall.
Kinda reminds me of miasmata also with how the navigation works. Not to miasmata's extent but definitely in the same vein
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
This game is like a beautiful corpse, pretty to look at but not very interactive.
Great experience, great game, totally worth the £12 off store imo
I'd say 7.5 out of 10, reviews have brought up some good points though, it's not perfect it has some issues to gripe about.
I'd definitely give it a little higher if only for how beautiful the environment you move through is (despite never really changing). I don't even mind it being a 'walking simulator', my problem is that I felt the game was sold on the idea that you're uncovering the big mystery as to what's going on in this village, like it'll all come together in the end into something meaningful and unexpected. The problem is that never really happens.
You get a vague idea of the type of thing that is happening at the start of the game and by the end you've just had a few of the finer details filled in a little. It really just turns out to be a slightly less vague idea of the general ballpark impression you had when you started playing.
Also it really does start to feel like the main inspiration for this story was less artistic and metaphysical and more like a group of developers sitting around in a room going, 'So.... We're really good at crafting environments but just can't do people. Hmmmmmmm, what to do.....'.
Still overall I can't say I regret buying it, I just can't say it really affected me all that much.